claude pushed to main at claude/cobblemon-survival-pack 2026-10-30 15:44:20 +01:00
6361636da7 WIP: ore nodes, catching rules, bee nest fix, smaller Deep Dark
claude pushed to main at claude/cobblemon-survival-pack 2026-10-30 14:00:52 +01:00
362d06aa4b Phase 4: Cobblebase and Poke Power, gated behind progression
claude pushed to main at claude/cobblemon-survival-pack 2026-10-30 03:36:53 +01:00
1a1fb93da8 Phase 4: veins in every chunk, drops for the mobs the island lacks
claude pushed to main at claude/cobblemon-survival-pack 2026-10-30 02:30:45 +01:00
5d275e4e14 Phase 4: regenerating ore veins, each tier in one zone
claude pushed to main at claude/cobblemon-survival-pack 2026-10-30 02:27:43 +01:00
82f540aa51 Remove the CI workflow: no Actions runners on the Gitea server
644c1b5a2e Phase 3 approved by Adrian (2026-10-30)
55c336f89e Phase 3: strong flyers only spawn in high-level zones
173203eeb5 Phase 3: soft level pressure, less experience far above a zone's band
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claude pushed to main at claude/cobblemon-survival-pack 2026-10-30 01:47:53 +01:00
d105f6757d Phase 3: the Mangrove Mire poisons anyone without Mire Waders
claude created branch main in claude/cobblemon-survival-pack 2026-10-30 01:40:47 +01:00
claude pushed to main at claude/cobblemon-survival-pack 2026-10-30 01:40:47 +01:00
73fe71918f Phase 3: Alpha guardians, one per zone, back 5 hours after a defeat
398301f0be Cobblemon Survival Pack: phases 0-2 and Phase 3 zones and hazards
claude created repository claude/cobblemon-survival-pack 2026-10-30 01:40:05 +01:00
claude pushed to master at claude/transcience 2026-10-05 18:06:32 +02:00
08f58af1a8 Documentation pass before a compact
claude pushed to master at claude/transcience 2026-10-05 13:58:36 +02:00
94ad6b3429 Stop drawing bullets past the edge of sight -- but never sooner than is safe
claude pushed to master at claude/transcience 2026-10-05 13:15:34 +02:00
170eb409dd Restore the 451 lines of the roadmap the flake note deleted
claude pushed to master at claude/transcience 2026-10-05 13:13:57 +02:00
6e872e2cf5 HUD and connect screen, second pass
3d1b5da72b Fix the smoke test's intermittent failure: a bot taking the wrong portal
99f0d2a783 Nothing is awake and watching when the party arrives
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claude pushed to master at claude/transcience 2026-10-05 10:41:50 +02:00
19d2295bec A UI pass: prompts that tell the truth, and a HUD that does not collide
069abdb3fa Now and then, a group of enemies in a tunnel
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claude pushed to master at claude/transcience 2026-10-05 10:08:19 +02:00
855669a665 Fog lit by rays: shadows cut through tiles, and walls stay visible
83c3b920fb Varied-width tunnels, and stop carving slits in the boss arenas
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claude pushed to master at claude/transcience 2026-10-05 09:46:23 +02:00
a6084c1a8d Tell the roster the truth about a wounded character
4aeb6d229d Health survives a door, and experience needs you to be there
54086b5604 Stop the rate limiter from being its own amplifier
7b710471df Make the arenas' cover actually stop bullets
20715e77cc Make the two hot decoders as careful as the six cold ones
Compare 7 commits »
claude pushed to master at claude/transcience 2026-09-07 16:20:45 +02:00
b8332b697d Documentation pass for a cold start
claude pushed to master at claude/transcience 2026-09-07 11:49:51 +02:00
61680d00d7 Style the rest of the interface: panels, sliders, scrollbars, cards
claude pushed to master at claude/transcience 2026-09-07 11:12:57 +02:00
132646f6c3 Rework the UI on Crusenho's pack; credit it in the game, not just the repo
claude pushed to master at claude/transcience 2026-09-07 10:57:29 +02:00
872922e9e2 Fix boss jitter; add a settings screen for controls and volume