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claude
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2026-05-18
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claude
pushed to
master
at
claude/transcience
2026-09-07 10:36:52 +02:00
4a98cf4b0e
The Cantor gets its own portal; bullets stop strobing
claude
pushed to
master
at
claude/transcience
2026-09-07 10:14:00 +02:00
42568a40ad
Fix: every zone change was handing the player a blank character
claude
pushed to
master
at
claude/transcience
2026-09-06 16:32:56 +02:00
e0c1e0d5c6
Stage 5: bosses that move, attacks that warn, and a second boss
cb2c1e7840
Scale health and damage by ten so percentages have somewhere to land
Compare 2 commits »
claude
pushed to
master
at
claude/transcience
2026-09-06 15:35:42 +02:00
b351bc2d55
Stage 4: upgrades, and a quartermaster to spend them at
claude
pushed to
master
at
claude/transcience
2026-09-04 21:35:29 +02:00
a943aa19f6
Add a second dungeon: the Proving Grounds, a test harness you walk into
claude
pushed to
master
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claude/transcience
2026-09-04 21:17:05 +02:00
050b8251a7
Stage 3: inventory, ground loot, and two loot visibilities
claude
pushed to
master
at
claude/transcience
2026-09-04 20:35:19 +02:00
ded7bf96d5
Documentation pass before context compaction
claude
pushed to
master
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claude/transcience
2026-09-04 01:13:35 +02:00
d8197885ca
Hide dead characters, suggest names, make the XP bar live
claude
pushed to
master
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claude/transcience
2026-09-04 00:57:12 +02:00
7ef972e3b3
Hub character swapping, XP percentage, passive health regeneration
claude
pushed to
master
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claude/transcience
2026-09-04 00:45:18 +02:00
4765bbce28
Stage 2: accounts, characters, permadeath, levels and experience
claude
pushed to
master
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claude/transcience
2026-09-04 00:22:45 +02:00
ff5e527ad4
Fix black wall tops, pillar art, player anchor, and whole-sheet bullets
claude
pushed to
master
at
claude/transcience
2026-09-04 00:13:21 +02:00
801f328093
Fix idle/run animation flicker and bullet cell bleed; add F1 hitbox overlay
claude
pushed to
master
at
claude/transcience
2026-09-04 00:04:38 +02:00
afe76c22ce
Fix bullet atlas, animation speed, sprite flip, fire rate, silent shots
3586555aea
Remove non-redistributable art from the repo; record licence terms
9fa2e260f2
Replace placeholder rendering with real sprites and audio
Compare 3 commits »
claude
pushed to
master
at
claude/transcience
2026-09-03 23:53:25 +02:00
33845a8a42
Remove non-redistributable art from the repo; record licence terms
claude
pushed to
master
at
claude/transcience
2026-09-03 23:43:57 +02:00
4a41ccb600
Replace placeholder rendering with real sprites and audio
claude
pushed to
master
at
claude/transcience
2026-09-03 23:34:16 +02:00
7ee6c8e761
Close Stage 1: per-peer actor interest, boss room confinement
claude
pushed to
master
at
claude/transcience
2026-09-03 23:25:29 +02:00
20dd6bc502
Keep asset packs out of git and out of Godot's importer
claude
pushed to
master
at
claude/transcience
2026-09-03 20:58:47 +02:00
de48afcbd9
Fix aiming under a scrolling camera; add status and decisions docs
claude
pushed to
master
at
claude/transcience
2026-09-03 20:50:09 +02:00
7af439341d
Stage 1: tile maps, walls, fog of war, aggro, scrolling camera
claude
pushed to
master
at
claude/transcience
2026-09-03 19:38:19 +02:00
e1f9fa8096
Unlock menu after failed join; remove contact damage; cover clean disconnects
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