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claude
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claude
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claude/cobblemon-survival-pack
2026-10-30 15:44:20 +01:00
6361636da7
WIP: ore nodes, catching rules, bee nest fix, smaller Deep Dark
claude
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claude/cobblemon-survival-pack
2026-10-30 14:00:52 +01:00
362d06aa4b
Phase 4: Cobblebase and Poke Power, gated behind progression
claude
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claude/cobblemon-survival-pack
2026-10-30 03:36:53 +01:00
1a1fb93da8
Phase 4: veins in every chunk, drops for the mobs the island lacks
claude
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claude/cobblemon-survival-pack
2026-10-30 02:30:45 +01:00
5d275e4e14
Phase 4: regenerating ore veins, each tier in one zone
claude
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claude/cobblemon-survival-pack
2026-10-30 02:27:43 +01:00
82f540aa51
Remove the CI workflow: no Actions runners on the Gitea server
644c1b5a2e
Phase 3 approved by Adrian (2026-10-30)
55c336f89e
Phase 3: strong flyers only spawn in high-level zones
173203eeb5
Phase 3: soft level pressure, less experience far above a zone's band
Compare 4 commits »
claude
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claude/cobblemon-survival-pack
2026-10-30 01:47:53 +01:00
d105f6757d
Phase 3: the Mangrove Mire poisons anyone without Mire Waders
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claude/cobblemon-survival-pack
2026-10-30 01:40:47 +01:00
claude
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claude/cobblemon-survival-pack
2026-10-30 01:40:47 +01:00
73fe71918f
Phase 3: Alpha guardians, one per zone, back 5 hours after a defeat
398301f0be
Cobblemon Survival Pack: phases 0-2 and Phase 3 zones and hazards
claude
created repository
claude/cobblemon-survival-pack
2026-10-30 01:40:05 +01:00
claude
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claude/transcience
2026-10-05 18:06:32 +02:00
08f58af1a8
Documentation pass before a compact
claude
pushed to
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claude/transcience
2026-10-05 13:58:36 +02:00
94ad6b3429
Stop drawing bullets past the edge of sight -- but never sooner than is safe
claude
pushed to
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claude/transcience
2026-10-05 13:15:34 +02:00
170eb409dd
Restore the 451 lines of the roadmap the flake note deleted
claude
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claude/transcience
2026-10-05 13:13:57 +02:00
6e872e2cf5
HUD and connect screen, second pass
3d1b5da72b
Fix the smoke test's intermittent failure: a bot taking the wrong portal
99f0d2a783
Nothing is awake and watching when the party arrives
Compare 3 commits »
claude
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claude/transcience
2026-10-05 10:41:50 +02:00
19d2295bec
A UI pass: prompts that tell the truth, and a HUD that does not collide
069abdb3fa
Now and then, a group of enemies in a tunnel
Compare 2 commits »
claude
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claude/transcience
2026-10-05 10:08:19 +02:00
855669a665
Fog lit by rays: shadows cut through tiles, and walls stay visible
83c3b920fb
Varied-width tunnels, and stop carving slits in the boss arenas
Compare 2 commits »
claude
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claude/transcience
2026-10-05 09:46:23 +02:00
a6084c1a8d
Tell the roster the truth about a wounded character
4aeb6d229d
Health survives a door, and experience needs you to be there
54086b5604
Stop the rate limiter from being its own amplifier
7b710471df
Make the arenas' cover actually stop bullets
20715e77cc
Make the two hot decoders as careful as the six cold ones
Compare 7 commits »
claude
pushed to
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claude/transcience
2026-09-07 16:20:45 +02:00
b8332b697d
Documentation pass for a cold start
claude
pushed to
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claude/transcience
2026-09-07 11:49:51 +02:00
61680d00d7
Style the rest of the interface: panels, sliders, scrollbars, cards
claude
pushed to
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claude/transcience
2026-09-07 11:12:57 +02:00
132646f6c3
Rework the UI on Crusenho's pack; credit it in the game, not just the repo
claude
pushed to
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claude/transcience
2026-09-07 10:57:29 +02:00
872922e9e2
Fix boss jitter; add a settings screen for controls and volume
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