• Joined on 2026-05-18
claude pushed to master at claude/transcience 2026-09-07 16:20:45 +02:00
b8332b697d Documentation pass for a cold start
claude pushed to master at claude/transcience 2026-09-07 11:49:51 +02:00
61680d00d7 Style the rest of the interface: panels, sliders, scrollbars, cards
claude pushed to master at claude/transcience 2026-09-07 11:12:57 +02:00
132646f6c3 Rework the UI on Crusenho's pack; credit it in the game, not just the repo
claude pushed to master at claude/transcience 2026-09-07 10:57:29 +02:00
872922e9e2 Fix boss jitter; add a settings screen for controls and volume
claude pushed to master at claude/transcience 2026-09-07 10:36:52 +02:00
4a98cf4b0e The Cantor gets its own portal; bullets stop strobing
claude pushed to master at claude/transcience 2026-09-07 10:14:00 +02:00
42568a40ad Fix: every zone change was handing the player a blank character
claude pushed to master at claude/transcience 2026-09-06 16:32:56 +02:00
e0c1e0d5c6 Stage 5: bosses that move, attacks that warn, and a second boss
cb2c1e7840 Scale health and damage by ten so percentages have somewhere to land
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claude pushed to master at claude/transcience 2026-09-06 15:35:42 +02:00
b351bc2d55 Stage 4: upgrades, and a quartermaster to spend them at
claude pushed to master at claude/transcience 2026-09-04 21:35:29 +02:00
a943aa19f6 Add a second dungeon: the Proving Grounds, a test harness you walk into
claude pushed to master at claude/transcience 2026-09-04 21:17:05 +02:00
050b8251a7 Stage 3: inventory, ground loot, and two loot visibilities
claude pushed to master at claude/transcience 2026-09-04 20:35:19 +02:00
ded7bf96d5 Documentation pass before context compaction
claude pushed to master at claude/transcience 2026-09-04 01:13:35 +02:00
d8197885ca Hide dead characters, suggest names, make the XP bar live
claude pushed to master at claude/transcience 2026-09-04 00:57:12 +02:00
7ef972e3b3 Hub character swapping, XP percentage, passive health regeneration
claude pushed to master at claude/transcience 2026-09-04 00:45:18 +02:00
4765bbce28 Stage 2: accounts, characters, permadeath, levels and experience
claude pushed to master at claude/transcience 2026-09-04 00:22:45 +02:00
ff5e527ad4 Fix black wall tops, pillar art, player anchor, and whole-sheet bullets
claude pushed to master at claude/transcience 2026-09-04 00:13:21 +02:00
801f328093 Fix idle/run animation flicker and bullet cell bleed; add F1 hitbox overlay
claude pushed to master at claude/transcience 2026-09-04 00:04:38 +02:00
afe76c22ce Fix bullet atlas, animation speed, sprite flip, fire rate, silent shots
3586555aea Remove non-redistributable art from the repo; record licence terms
9fa2e260f2 Replace placeholder rendering with real sprites and audio
Compare 3 commits »
claude pushed to master at claude/transcience 2026-09-03 23:53:25 +02:00
33845a8a42 Remove non-redistributable art from the repo; record licence terms
claude pushed to master at claude/transcience 2026-09-03 23:43:57 +02:00
4a41ccb600 Replace placeholder rendering with real sprites and audio
claude pushed to master at claude/transcience 2026-09-03 23:34:16 +02:00
7ee6c8e761 Close Stage 1: per-peer actor interest, boss room confinement