Files
cobblemon-survival-pack/docs/checklists/phase-8.md
T
claudeandClaude Opus 5.5 c5d1cf93f4 Phase 8: the quest book, generated from docs/quests.yaml
- tools/quests.py writes pack/config/ftbquests/quests/ in FTB Quests 2101's
  format (data.snbt, chapters/*.snbt, texts in lang/en_us.snbt) with ids
  derived from the YAML names, so progress survives regeneration. Flexible
  progression, no lock icons, no rewards (Adrian, 2026-11-03). tools/build.py
  runs it.
- docs/quests.yaml: 18 chapters, 74 quests. Getting Started; one chapter per
  zone and the End from a zone template (reach it, catch three of its
  Pokemon, mine its ores, beat its guardian) plus chapter extras (Mire
  Waders, Eyes of Ender, Eternatus); Pokemon Machines; Base and Jobs.
- Node positions: --pull reads them from an FTB Quests folder into the
  layout block (only moved nodes); tools/prism_instance.py pulls from the
  instance before each sync and rebuilds if something moved.
- The pack's own events as hidden advancements (cobblesurvival:events/...),
  granted by QuestEvents: zone reached, guardian beaten, machine filled, End
  boss beaten.
- Self-tests quest_book_loads and quest_events_mark_zones; the guardian and
  furnace tests check their events. Self-tests and island check pass.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-03 10:57:35 +01:00

2.3 KiB
Raw Blame History

Phase 8 – checks for Adrian

Decided

2026-11-03: Cobblemon tasks come from Cobblemon Quests Reloaded; JEI gets the Cobblemon Info for REI / JEI / EMI add-on (its spawn info checked against the pack) plus our own pages for the pack's sources; quests give no rewards; quests are generated from docs/quests.yaml, and node positions you move in game are read back into it. Earlier (2026-11-02): every item that can drop gets a JEI page naming its sources. Details: docs/design.md → "Phase 8".

Built so far

  • Add-ons in the pack: Cobblemon Quests Reloaded 2.0.2 (Cobblemon task type for FTB Quests) and Cobblemon Info for REI / JEI / EMI 2.32.14. Automated: quests_have_cobblemon_tasks, jei_addon_shows_island_spawns.
  • Spawn info in JEI: right for the pack (species, levels, rarity come from the zone pools), but it shows biomes, not zones; our own pages will add the zone.
  • Quest book: 18 chapters, 74 quests, generated from docs/quests.yaml: Getting Started, one chapter per zone and the End, Pokémon Machines, Base and Jobs. No rewards, nothing locked. Zone chapters: reach the zone, catch three of its Pokémon, mine its ores, beat its guardian. Automated: quest_book_loads, quest_events_mark_zones (and the guardian and furnace tests check their quest events).

In game (Prism instance)

  • Open JEI, look up a Pokémon (e.g. Pikachu) in Cobblemon Info's pages: the spawn levels match its zone (docs/zone-species.md), and its drops are listed.

  • Open the quest book (FTB Quests' book item, or its key): every chapter shows, nodes are joined by lines, none shows a lock.

  • Getting Started: tick "Welcome to the Island"; catch a Pokémon: "A Partner" completes.

  • Soft-lock check: get 16 Poké Balls before ticking "Welcome to the Island", then tick it: "Poké Balls" completes too (if it stays stuck, tell me: there's a known flexible-mode bug in older FTB Quests).

  • Walk into Southwold: "Southwold" in its chapter and "Beyond Button Isle" complete.

  • Move a few nodes in the editor (/ftbquests editing_mode), close the game, run tools/prism_instance.py: your positions stay, and docs/quests.yaml has them in its layout block.

Ask Adrian

  • (after the first chapters) Does the layout read well? Move nodes freely in the editor; the next generation keeps your positions.