# Phase 8 – checks for Adrian ## Decided **2026-11-03:** Cobblemon tasks come from Cobblemon Quests Reloaded; JEI gets the Cobblemon Info for REI / JEI / EMI add-on (its spawn info checked against the pack) plus our own pages for the pack's sources; quests give no rewards; quests are generated from `docs/quests.yaml`, and node positions you move in game are read back into it. Earlier (2026-11-02): every item that can drop gets a JEI page naming its sources. Details: `docs/design.md` → "Phase 8". ## Built so far - **Add-ons in the pack:** Cobblemon Quests Reloaded 2.0.2 (Cobblemon task type for FTB Quests) and Cobblemon Info for REI / JEI / EMI 2.32.14. Automated: `quests_have_cobblemon_tasks`, `jei_addon_shows_island_spawns`. - **Spawn info in JEI:** right for the pack (species, levels, rarity come from the zone pools), but it shows biomes, not zones; our own pages will add the zone. - **Quest book:** 18 chapters, 74 quests, generated from `docs/quests.yaml`: Getting Started, one chapter per zone and the End, Pokémon Machines, Base and Jobs. No rewards, nothing locked. Zone chapters: reach the zone, catch three of its Pokémon, mine its ores, beat its guardian. Automated: `quest_book_loads`, `quest_events_mark_zones` (and the guardian and furnace tests check their quest events). ## In game (Prism instance) - [ ] Open JEI, look up a Pokémon (e.g. Pikachu) in Cobblemon Info's pages: the spawn levels match its zone (`docs/zone-species.md`), and its drops are listed. - [ ] Open the quest book (FTB Quests' book item, or its key): every chapter shows, nodes are joined by lines, none shows a lock. - [ ] Getting Started: tick "Welcome to the Island"; catch a Pokémon: "A Partner" completes. - [ ] Soft-lock check: get 16 Poké Balls before ticking "Welcome to the Island", then tick it: "Poké Balls" completes too (if it stays stuck, tell me: there's a known flexible-mode bug in older FTB Quests). - [ ] Walk into Southwold: "Southwold" in its chapter and "Beyond Button Isle" complete. - [ ] Move a few nodes in the editor (`/ftbquests editing_mode`), close the game, run `tools/prism_instance.py`: your positions stay, and `docs/quests.yaml` has them in its `layout` block. ## Ask Adrian - (after the first chapters) Does the layout read well? Move nodes freely in the editor; the next generation keeps your positions.