c4beeae38f
Top-down twin-stick bullet-hell, Godot 4.7, server-authoritative dedicated server with client-side prediction. Clients send input only; the server resolves every hit for both players and enemies (no PvP). - SimWorld: whole simulation as plain RefCounted objects (no nodes, no physics server), ~0.24ms/tick at peak load -- runs headless for free and drives 78 tests in under a second - BulletPool: struct-of-arrays bullet storage, replicated as spawn/despawn events rather than per-tick state - Emitter framework (Ring/AimedSpread/WallGap/ArcSweep) shared by trash enemies and bosses -- a new boss is data in src/content/content.gd, no simulation changes - The Warden of the Fold: stationary 4-phase boss built entirely on that format - Lobby hub with a portal into on-demand dungeon instances; one process hosts the hub plus every concurrent dungeon - Emergency escape: 3s server-owned channel, cancelled by damage - tools/check.sh, test.sh (GUT), smoke.sh (real server + bot clients over ENet), bench.gd; git hooks wired to the same scripts - docs/ARCHITECTURE.md, NETCODE.md, WORKFLOW.md, ROADMAP.md
18 lines
659 B
Plaintext
18 lines
659 B
Plaintext
[gd_scene format=3 uid="uid://sduiv3grt5h4"]
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[ext_resource type="Script" uid="uid://bpj4k0w6ft550" path="res://addons/gut/gui/update_required.gd" id="1_rmy01"]
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[node name="UpdateRequired" type="AcceptDialog" unique_id=125541884]
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oversampling_override = 1.0
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title = "Invalid GUT Version"
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position = Vector2i(0, 36)
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size = Vector2i(600, 300)
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visible = true
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exclusive = false
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ok_button_text = "Continue"
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script = ExtResource("1_rmy01")
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[connection signal="canceled" from="." to="." method="_on_canceled"]
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[connection signal="close_requested" from="." to="." method="_on_close_requested"]
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[connection signal="confirmed" from="." to="." method="_on_confirmed"]
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