Files
transcience/addons/gut/gui/update_required.gd
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claude c4beeae38f Initial commit: Transcience MVP
Top-down twin-stick bullet-hell, Godot 4.7, server-authoritative dedicated
server with client-side prediction. Clients send input only; the server
resolves every hit for both players and enemies (no PvP).

- SimWorld: whole simulation as plain RefCounted objects (no nodes, no
  physics server), ~0.24ms/tick at peak load -- runs headless for free and
  drives 78 tests in under a second
- BulletPool: struct-of-arrays bullet storage, replicated as spawn/despawn
  events rather than per-tick state
- Emitter framework (Ring/AimedSpread/WallGap/ArcSweep) shared by trash
  enemies and bosses -- a new boss is data in src/content/content.gd, no
  simulation changes
- The Warden of the Fold: stationary 4-phase boss built entirely on that
  format
- Lobby hub with a portal into on-demand dungeon instances; one process
  hosts the hub plus every concurrent dungeon
- Emergency escape: 3s server-owned channel, cancelled by damage
- tools/check.sh, test.sh (GUT), smoke.sh (real server + bot clients over
  ENet), bench.gd; git hooks wired to the same scripts
- docs/ARCHITECTURE.md, NETCODE.md, WORKFLOW.md, ROADMAP.md
2026-09-03 16:03:57 +02:00

31 lines
515 B
GDScript

@tool
extends AcceptDialog
var should_continue = false
var _check_for_update_ctrl = null
signal closed
func _ready():
add_cancel_button("Cancel Loading GUT")
func _on_confirmed() -> void:
should_continue = true
closed.emit.call_deferred()
func _on_canceled() -> void:
should_continue = false
closed.emit.call_deferred()
func _on_close_requested() -> void:
should_continue = false
closed.emit.call_deferred()
func set_check_for_update_control(ctrl):
_check_for_update_ctrl = ctrl
add_child(ctrl)