- tools/quests.py writes pack/config/ftbquests/quests/ in FTB Quests 2101's format (data.snbt, chapters/*.snbt, texts in lang/en_us.snbt) with ids derived from the YAML names, so progress survives regeneration. Flexible progression, no lock icons, no rewards (Adrian, 2026-11-03). tools/build.py runs it. - docs/quests.yaml: 18 chapters, 74 quests. Getting Started; one chapter per zone and the End from a zone template (reach it, catch three of its Pokemon, mine its ores, beat its guardian) plus chapter extras (Mire Waders, Eyes of Ender, Eternatus); Pokemon Machines; Base and Jobs. - Node positions: --pull reads them from an FTB Quests folder into the layout block (only moved nodes); tools/prism_instance.py pulls from the instance before each sync and rebuilds if something moved. - The pack's own events as hidden advancements (cobblesurvival:events/...), granted by QuestEvents: zone reached, guardian beaten, machine filled, End boss beaten. - Self-tests quest_book_loads and quest_events_mark_zones; the guardian and furnace tests check their events. Self-tests and island check pass. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
25 lines
530 B
SNBT
25 lines
530 B
SNBT
{
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default_autoclaim_rewards: "disabled"
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default_consume_items: false
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default_quest_disable_jei: false
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default_quest_shape: "circle"
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default_reward_team: false
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detection_delay: 20
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disable_gui: false
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drop_book_on_death: false
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drop_loot_crates: false
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emergency_items_cooldown: 300
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fallback_locale: "en_us"
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grid_scale: 0.5d
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hide_excluded_quests: false
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icon: {
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id: "cobblemon:poke_ball"
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}
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lock_message: ""
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pause_game: false
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progression_mode: "flexible"
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show_lock_icons: false
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verify_on_load: false
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version: 13
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}
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