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cobblemon-survival-pack/docs/balance.md
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claudeandClaude Opus 5.5 70cc2cad50 Phase 5: soft gates instead of guardian flags, shoulder passives
Adrian (2026-10-31): HMs abilities stay open; the ones that get around
zone hazards get soft gates (materials or a high-level Pokemon, never
flags; gifted Pokemon and materials count the same); party passives from
shoulder Pokemon; Cobblebase skills and the Power Block move to soft
gates too.

- Gates: a zone gate passes at the top of the zone's band or while the
  Pokemon holds the zone's material (or a harder zone's). Cobblebase
  skills check the pastured Pokemon and tell the owner once what it needs.
- Progress record, guardian unlock messages, the Power Block placement
  gate and /cobblesurvival progress removed; the Power Block's recipe
  already needs Jungle redstone.
- HmsGate: switches off gated HMs auras (Flash, Dive, Mist, Rock Climb,
  Magnet Rise, Lucky Chant, Lava Plume) whose Pokemon doesn't pass.
- ShoulderPassives: type-based effects from shoulder Pokemon, hazard
  ones (warmth, frigidness, water breathing, night vision) gated.
- Self-tests for all of it; docs, balance table, Phase 5 checklist.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-31 13:41:04 +01:00

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# Balance values
Every tunable lives in a config file or in this table. **Placeholder** means guessed and not yet approved by Adrian; never treat a placeholder as decided.
| Value | Current | Status | Where it is applied | Notes |
| --- | --- | --- | --- | --- |
| Island radius | 1,500 blocks | Placeholder | `tools/pokeball_preset.py --radius` | Test value from the roadmap; final size after Phase 1 review |
| Poké Ball band | 160 blocks wide channel across the middle | Placeholder | `tools/pokeball_preset.py --band` | |
| Poké Ball button | centre island r 280, ring channel 120 wide | Placeholder | `tools/pokeball_preset.py --button --ring` | The world spawn lands on the button |
| Coastline roughness | 0.03 (smooth, so the ball reads as a circle) | Placeholder | `tools/pokeball_preset.py` | |
| Raw ore blocks in structures | raw iron → tuff, raw copper → terracotta, raw gold → yellow terracotta | Placeholder | `tools/clean_structures.py` (`RAW`) | Look-alikes only; ores in structures become stone/deepslate/netherrack |
| World seed | chosen by `tools/seed_search.py` | Placeholder | `world/world.json` | Decides where each biome lands on the island |
| Seed-search targets | ≥5% land share per surface biome (3% for cherry grove, mangrove swamp, windswept hills, jagged peaks); no biome above 35%; gentle land within 350 blocks of 0,0 | Placeholder | `tools/seed_search.py` | Scoring weights, not gameplay values |
| Revival Charm recipe | 2 gold ingots, 2 Revives, 1 Max Revive (shaped) | Decided (Adrian, 2026-10-29) | `kubejs/server_scripts/revival_charm.js` | Meant to be expensive; gold comes from veins (Phase 4) and loot chests |
| Healing Machine recipe | 3 gold ingots, 4 iron ingots, 1 Max Revive, 1 diamond (shaped; Cobblemon: 3 copper, 4 iron, Max Revive, redstone) | Decided (Adrian, 2026-10-29) | `kubejs/server_scripts/healing_machine.js` | Roadmap: make Healing Machines expensive |
| Healing Machine recharge | 3,600 s from empty to full (6 charge, one per full Pokémon heal; Cobblemon: 900 s) | Decided (Adrian, 2026-10-29) | `config/cobblemon/main.json` → `secondsToChargeHealingMachine` | So a machine heals a full party about once an hour of play |
| Fainted Pokémon auto-recovery | never (`defaultFaintTimer` 1e9 s) | Decided (permadeath) | `config/cobblemon/main.json` | |
| Zone level bands | Button Isle 2–10, Southwold 8–18, Westmarch 15–25, Verdant Jungle 18–30, Highland Meadows 25–35, Mangrove Mire 25–38, Sunscorch 30–45, Frostpeak 40–55, Shallows 5–20, Deep Sea 30–50, Lush Caves 12–28, Dripstone 22–38, Deep Dark 45–60, Basalt Furnace 55–70 | Decided (Adrian, 2026-10-30) | `world/zones.json` → `levels`, then `tools/zone_layout.py` and `tools/zone_spawns.py` | Zone shapes approved (Adrian, 2026-10-29) |
| Evolution lines per zone (targets) | 15–35 per zone, scaled to the 377 lines available | Decided (Adrian, 2026-10-30) | `world/zones.json` → `lines` | Result per zone in `docs/zone-species.md` |
| Lines pinned to a zone | Durant, Torkoal, Heatmor → Basalt Furnace | Decided (Adrian, 2026-10-30) | `world/zones.json` → `species` | Basalt's own lines were all too big for its caves |
| Comfortable temperature range | 0.25–1.51 (Cold Sweat units; Cold Sweat: 0.4–1.51) | Decided (Adrian, 2026-10-30) | `config/coldsweat/main.toml` | Keeps the lowlands' nights livable without gear |
| Windswept hills temperature | 45–72 °F (Cold Sweat: 24–58 °F) | Decided (Adrian, 2026-10-30) | `config/coldsweat/world.toml` | They lie in the starter lowlands too |
| Insulating armour | fur set (cold 10/14/12/10), hide set (heat 10/14/12/10), as Cold Sweat; leather armour none (Cold Sweat: 5/7/6/5 both) | Decided (Adrian, 2026-10-30) | `config/coldsweat/item.toml` | Frostpeak at noon: about 1 min bare, 14 min in fur; Sunscorch at noon: about 2 min bare, 25 min in hide |
| Sewn-in insulation | goat fur 2 cold, hoglin hide 2 heat, wool 0.5 cold, leather 0.5/0.5 (Cold Sweat: wool 1.5, leather 1/1, rabbit hide 1.5 heat) | Decided (Adrian, 2026-10-30) | `config/coldsweat/item.toml` | |
| Goat Fur / Hoglin Hide recipes | 8 wool + 1 Heat Rock → 8 Goat Fur; 8 leather + 1 Icy Rock → 8 Hoglin Hide (a set takes 24) | Decided (Adrian, 2026-10-30) | `kubejs/server_scripts/insulation.js` | Heat and Icy Rocks come from the guardians before Frostpeak and Sunscorch (archaeology finds too) |
| Guardian respawn | 5 hours of game time after being beaten | Decided (Adrian, 2026-10-29) | `world/zones.json` → `guardian_respawn_hours` | Fixed spots |
| Guardian strength | strongest Pokémon spawning in the zone, band top + 5 levels, 1.5× size, uncatchable | Decided (Adrian, 2026-10-30) | `tools/zone_spawns.py` (`GUARDIAN_*`), `world/zones.json` → `guardian.species` | |
| Guardian drops | Button Isle 10 Poké Balls + 4 Potions; Southwold 6 Great Balls + 4 Exp. Candy S; Westmarch and Jungle Mire Waders + 4 Pecha Berries + 2 Exp. Candy M; Mire and Highlands 3 Icy Rocks + 4 Super Potions; Sunscorch 3 Heat Rocks + 2 Exp. Candy L; Frostpeak and Deep Dark 3 Icy Rocks + 2 Exp. Candy L; Deep Sea Mystic Water + 3 Exp. Candy M | Decided (Adrian, 2026-10-30) | `world/zones.json` → `guardian.drops` | 3 rocks make one full fur or hide set |
| Mire poison | Poison I for 7 s, renewed every 5 s while in the Mire without Mire Waders | Decided (Adrian, 2026-10-30) | `datapacks/core/data/cobblesurvival/zone_hazards/mire.json` | Vanilla Poison stops at half a heart |
| Field moves (Cobblemon HMs) | mod defaults: all 39 abilities on, no level minimum, no fullness or friendship cost; Rock Smash breaks up to 32 connected ore blocks with no cooldown | Placeholder | `config/cobblemon_hms.json` (generated by the mod; the pack ships none yet) | Rock Smash mines any ore, whatever pickaxe the player has. HMs' `minLevel` is the player's XP level, not the Pokémon's |
| Level pressure | full experience up to 5 levels above the zone's band, then 10 % less per level, at least 10 % (Exp. Candy and commands exempt) | Decided (Adrian, 2026-10-30) | `world/zones.json` → `level_pressure` | E.g. on Button Isle (up to Lv 10): Lv 15 full, Lv 20 half, Lv 24+ a tenth |
| Strong flyer | ridable through the air with top speed ≥ 60 or top stamina ≥ 85 (Cobblemon ride stats) | Decided (Adrian, 2026-10-30) | `tools/zone_spawns.py` (`STRONG_FLYER_*`) | 29 species |
| High zone for strong flyers | band starts at Lv 30 or more (Sunscorch, Frostpeak, Deep Sea, Deep Dark, Basalt Furnace) | Decided (Adrian, 2026-10-30) | `tools/zone_spawns.py` (`HIGH_ZONE_LEVEL`) | |
| Ore tiers per zone | Button Isle: coal; Southwold: copper; Westmarch: iron, thunder stone; Verdant Jungle: redstone, leaf stone; Highland Meadows: lapis, sun stone; Sunscorch: gold, fire stone; Frostpeak Range: emerald, ice stone, dawn stone; Dripstone Depths: amethyst, moon stone; Deep Dark: diamond, dusk stone; Basalt Furnace: quartz, netherite; Lush Caves: shiny stone; Mangrove Mire: water stone | Fine for now (Adrian, 2026-10-30) | `world/zones.json` → `ores` → `tools/zone_ores.py` | Each tier in exactly one zone; evolution stones are tiers (their natural ores are off) |
| Vein regrowth | 20 min: coal; 30 min: copper; 40 min: iron; 45 min: redstone, lapis; 60 min: gold, quartz, thunder stone, shiny stone, leaf stone, water stone, moon stone, sun stone, fire stone, ice stone; 75 min: emerald, dawn stone, dusk stone; 90 min: diamond; 120 min: amethyst; 180 min: netherite; ±10 % jitter; real time | Fine for now (Adrian, 2026-10-30) | `world/zones.json` → `ores` (`regen_minutes`, `ore_defaults.jitter`) | Counts while the server is off too |
| Ore nodes | chance per chunk of the zone — surface: coal 50 %, copper 20 %, iron 20 %, redstone 20 %, lapis 15 %, gold 30 %, emerald 15 %, thunder stone 3 %, leaf stone 4 %, water stone 4 %, sun stone 2 %, fire stone 8 %, ice stone 6 %, dawn stone 4 %; cave floor (8 columns searched): amethyst 50 %, diamond 15 %, quartz 50 %, netherite 6 %, shiny stone 15 %, moon stone 25 %, dusk stone 10 %. Radius 0–1 (evolution stones and netherite one block), 80 % filled | Placeholder (Adrian, 2026-10-30: small on the surface) | `world/zones.json` → `ores` → `nodes` | |
| Underground veins (surface tiers) | radius 2–4 (stones 1–2), spacing 6–11 chunks between candidate chunks, 70 % filled, 1–2 tries per candidate chunk | Placeholder (Adrian, 2026-10-30: larger but harder to find) | `world/zones.json` → `ores` → `veins` | Ore blocks in the template (2026-10-31, nodes and veins): copper 33,211, iron 18,275, quartz 13,366, coal 7,363, lapis 6,092, amethyst 3,640, redstone 3,406, gold 2,223, emerald 1,404, shiny stone 1,270, diamond 1,078, moon stone 970, sun stone 684, thunder stone 667, ice stone 435, dusk stone 425, water stone 404, dawn stone 380, leaf stone 352, fire stone 317, netherite 290. Per zone in `build/island-report.json` after `tools/make_world.py` |
| Regenerators breakable by players | no; explosions don't hurt veins | Fine for now (Adrian, 2026-10-30) | `tools/zone_ores.py` → `global.json` | Otherwise a player could remove a vein for good |
| Vein Locator | compass + copper ingot; 75 % chance to break per use (the mod's default) | Fine for now (Adrian, 2026-10-30) | `tools/zone_ores.py` → `vein_locator.json` | The mod's default recipe needs netherite |
| Drops for mobs the island lacks | Blaze Rod: Carkol 10 %, Torkoal 25 % ×1–2; Ghast Tear: Drifloon 5 %, Dusclops 10 %; Breeze Rod: Whimsicott 10 %; Shulker Shell: Shuckle 10 %, Cloyster 10 %; Nether Star: Charizard 5 % | Fine for now (Adrian, 2026-10-30) | `datapacks/core/data/cobblesurvival/species_additions/` | Every drop and what consumes it: `docs/pokemon-drops.md` (`tools/drop_audit.py`) |
| Cobblebase skill gates | start: gatherer, harvester, irrigator, producer, furnace fuel, water fill, extinguisher, scout, guard; Button Isle: fishing, forager, botanist, collector, snow fill, brewing fuel, craftsman; Southwold: pharmacist, scholar, mentor (passive XP), lava fill; Westmarch: mining, excavator, architect, armorer, diving; Verdant Jungle: alchemist, trainer, smith, prospector, growth aura; Highland Meadows: speed, jump, haste, night vision, water breathing, saturation buffs; Mangrove Mire: resistance, strength buffs; Sunscorch: friend recruiter, aura boost; Frostpeak: healer, lucky charm; Deep Dark: breeder, egg hatcher | Placeholder | `datapacks/core/data/cobblesurvival/progression_gates/base.json` → `cobblebase_skills` | A zone means its soft gate, checked on the pastured Pokémon (see "Soft gate levels and materials") |
| Power Block gate | none of its own: Poke Power's recipe takes 4 redstone blocks (Verdant Jungle ore), 4 iron blocks and an Electirizer | Placeholder | Poke Power's recipe | The Phase 4 guardian flag is gone (Adrian, 2026-10-31) |
| Soft gate levels and materials | a Pokémon passes a zone's gate at the top of its band (Button Isle 10, Southwold 18, Lush Caves 28, Westmarch 25, Jungle 30, Highlands 35, Mire 38, Dripstone 38, Sunscorch 45, Deep Sea 50, Frostpeak 55, Deep Dark 60, Basalt 70), or holding a material: coal; raw copper/copper ingot; shiny stone; raw iron/iron ingot/thunder stone; redstone/leaf stone; lapis/sun stone; water stone; amethyst shard/moon stone; raw gold/gold ingot/fire stone/Heat Rock; Mystic Water; emerald/ice stone/dawn stone; diamond/dusk stone; quartz/netherite scrap. A harder zone's material counts too | Placeholder | `progression_gates/base.json` → `zones` (an optional `level` overrides the band top) | Adrian, 2026-10-31: soft gates, no flags |
| Gated field moves (Cobblemon HMs auras) | Flash: Dripstone; Dive, Mist: Mire; Rock Climb: Highlands; Magnet Rise: Sunscorch; Lucky Chant: Frostpeak; Lava Plume: Deep Dark | Placeholder | `progression_gates/base.json` → `field_moves` | Checked on the Pokémon giving the aura |
| Shoulder passives | Flying slow falling, Electric speed, Rock/Ground/Steel haste; gated: Fire warmth (Highlands), Ice frigidness (Jungle), Water water breathing (Mire), Ghost/Dark night vision (Dripstone); all level I | Placeholder | `datapacks/core/data/cobblesurvival/shoulder_passives/base.json` | Warmth and frigidness are Cold Sweat's effects |
| Poke Power output | 50 FE/t per Pokémon level, block stores 120,000 FE, 16,000 FE/t out; cable 32,000 / 16,000 | The mod's defaults | `pack/config/poke_power/server.toml` | Nothing uses the energy before Phase 6 |
| Cobblebase jobs | the mod's defaults (finder cooldown 240 s, passive XP 5 % a minute with a Mentor, recruiter rates, buffs) | The mod's defaults | `pack/config/cobblebase.json` (skill cooldowns in its own skill data) | Tune after play-testing |
| Catch rate against stronger Pokémon | full up to the trainer's strongest party level, then falling linearly to 2 % of the normal rate at +20 levels and beyond | Placeholder (Adrian, 2026-10-30: 20+ levels higher very improbable) | `datapacks/core/data/cobblesurvival/catching/rules.json` → `catch_rate` | E.g. +10 levels: about half the normal rate |
| Failed catch | the Pokémon attacks the thrower; while it has a target, thrown balls don't catch it | Decided (Adrian, 2026-10-30) | same file, `failed_catch_enrages`; `config/fightorflight.json5` | Pokémon below Lv 5 never fight back (Fight or Flight `minimum_attack_level`) |
| Hostile to weaker trainers | a wild Pokémon above a player's strongest party Pokémon attacks that player within 16 blocks | Decided (Adrian, 2026-10-30); range placeholder | same file, `hostile_when_stronger`, `hostile_range` | |
| Ride stats (speed, stamina, ...) | Cobblemon's own | To tune after play-testing | species `riding` via `species_additions` | |
| Healing while sleeping | off (`healPercent` 0) | Decided (roadmap) | `config/cobblemon/main.json` | |
| Loot container refresh | 1 hour (72,000 ticks of game time) after first opened, all containers | Decided (Adrian, 2026-10-29) | `config/lootr-common.toml` | Tiering by structure/biome later |
| Loot per player or shared | shared: one inventory per container for everybody (Lootr `team_loot`, all players in the team `islanders`) | Decided (Adrian, 2026-10-30) | `config/lootr-common.toml`, `world/SharedLoot.kt` | Gilded chests: rolled once, shared, don't refill |
| Stray wild Pokémon | despawn when more than 10 levels above the band of the zone they stand in | Placeholder (Adrian, 2026-10-30: a Lv 61 in the Lush Caves) | `world/zones.json` → `wanderers` | Not in battles, not while angry, never guardians |
| Deep layer split | temperature of the land above up to −0.1: Deep Dark; from 0.4: basalt deltas; between: ordinary caves | Placeholder (Adrian, 2026-10-30: Deep Dark scaled back, some basalt) | `world/biomes.json` → `split` → `tools/biome_layout.py` | y −52: Deep Dark 14 %, basalt 7 %, ordinary 9 % of land (was 30 % Deep Dark) |
| Cave zone types | Lush Caves grass, bug, fairy, poison, water; Dripstone rock, ground, steel, fairy, psychic, dragon; Deep Dark ghost, dark, steel, poison, psychic, rock; Basalt fire, rock, ground, steel, dark | Placeholder | `world/zones.json` → caves → `types` | Fills each cave zone up to its `lines` from the lines that spawn nearly anywhere |
| Gamerules in the template | `doMobSpawning false` | Decided (Adrian, 2026-10-28; may be reverted later) | `world/world.json` → `gamerules` | Pokémon spawning is Cobblemon's own `doPokemonSpawning` |
| Border margin | 96 blocks of sea past the outermost coast | Placeholder | `world/world.json` | |
| Pregeneration circle | radius 1,700 around 0,0 | Tooling | `world/world.json` | Must cover the land plus `border_margin`; `make_world.py` stops if it doesn't |
| Server heap for smoke test | 4 GB | Tooling | `tools/smoke_test.py` | Not a gameplay value |
| Dev client heap (Prism) | 6 GB | Tooling | `tools/prism_instance.py --memory` | Not a gameplay value |
Sections to fill as phases land: hazard damage (Phase 3), field-move cooldowns and caps (Phase 5), machine output (Phase 6), boss attack damage and telegraph times (Phase 7).