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cobblemon-survival-pack/docs/checklists/phase-7.md
T
claudeandClaude Opus 5.5 4e7b16abae Phase 7: one End boss at a time; more visible attack telegraphs
Adrian (2026-11-02): a second Eternatus appeared on his second visit
to the End; the attacks should be more visible.

- EndBoss waits until the entities around its spot are loaded before
  deciding it's missing, refuses a second copy while the recorded one
  is alive (join check, like the guardians), and removes extra copies
  near the spot (cleans up worlds that already have two).
- Telegraphs: 2.2-size dust redrawn every 2 ticks, the inside filled
  (Area.fill), rising sparks on the outline, a low bell on cast.
- Tests: no second End boss (after the End's middle is loaded), fill
  points inside their areas.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-02 16:50:58 +01:00

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# Phase 7 – checks for Adrian
## Decided
**2026-11-02:** every zone guardian gets area attacks, more and harder in harder zones; the Basalt Furnace and the End get bosses; dying or leaving the arena loses the fight; area attacks hit only the player. Then: the Deep Dark gets a legendary, and every guardian should fit its zone. Groudon, Giratina and Meloetta have no model in Cobblemon 1.8.4, so Moltres, Eternatus and Regigigas stand in. Details: `docs/design.md` → "Phase 7".
## Built so far
- **Guardians reviewed:** Mudsdale (Highland Meadows), Flygon (Sunscorch), Abomasnow (Frostpeak), Regigigas (Deep Dark), and Moltres for the Basalt Furnace, which had none. Morpeko, Pinsir, Scyther, Tangrowth, Swampert and Kingdra stay. Automated: `bosses_cover_every_guardian` (also checks Cobblemon has a model for each).
- **Boss fights:** a battle with a guardian (or the End boss) becomes a fight with area attacks: red or coloured particles on the ground show where an attack lands, about 1.5–2.5 seconds later it hits whoever stands inside. Circles, lines, cones and rings; harder zones get more of them. Fire, Ice and Poison bosses burn, freeze or poison. Automated: `boss_attack_shapes`, `boss_attacks_land_and_stop_with_the_battle`.
- **Arena:** leaving it (24 blocks; Basalt 32; End 40) or dying ends the battle as lost; the boss heals and stays. Automated: `boss_arena_leaving_loses`.
- **The End:** the Ender Dragon is gone; Eternatus appears on the main island, with the dragon's boss bar; beating it opens the exit portal and gateway, leaves the egg the first time and gives experience. Automated: `end_boss_replaces_the_dragon`.
## In game (Prism instance)
On the island save (or a new one), in creative or survival:
- [ ] Fight the Button Isle guardian (Morpeko, `/cobblesurvival guardians` lists where they stand): red circles appear under you every few seconds; step out before they land. Close the battle screen to move (Cobblemon's own key), then go back to it.
- [ ] Fight a later guardian (e.g. Flygon in Sunscorch or Swampert in the Mire): lines and cones from the boss as well.
- [ ] Walk more than 24 blocks away from a guardian during its fight: the battle ends as lost, and the guardian is at full HP again.
- [ ] Leave the End and come back without beating Eternatus: still only one (fixed 2026-11-02).
- [ ] Go to the End: no dragon; Eternatus stands south of the portal, the boss bar shows its HP. Beat it: the exit portal opens, the egg appears.
- [ ] Find Regigigas in a Deep Dark cave and Moltres in the Basalt Furnace.
## Ask Adrian
- Do the attacks feel dodgeable but dangerous? All numbers are placeholders (`docs/balance.md`).
- Swap Moltres → Groudon, Eternatus → Giratina, Regigigas → Meloetta when Cobblemon adds their models? (one word each in `world/zones.json` / `tools/zone_bosses.py`)