Build: every tool pinned (JDK, packwiz, Gradle plugins, Python packages), exports normalised, tools/check_reproducible.py proves two clean builds are byte-identical. Server-side balance: a server can load config/cobblesurvival/datapack.zip in place of the jar's data, /reload applies it, tools/server_update.py packages it and refuses when a client change is needed. JEI drop pages are sent by the server. Code-held balance numbers moved to tuning/server.json. Performance: spark in the pack (server only), tools/perf_test.py with fake players whose chunks really are active, docs/performance.md. Adrian's feedback: default keys R, U, J, §; drop pages link to Cobblemon Info and show real chances; bosses only hurt in battles; battle XP halved; channels between the islands low level; temperature ×3 with insulation doubled; hazards start at once; no item dots on the map; a wild attack starts a battle; the starter only faints; quest book on join with a basics page and an HMs page; regional forms obtainable. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
18 lines
466 B
TOML
18 lines
466 B
TOML
name = "spark"
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filename = "spark-1.10.124-neoforge.jar"
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side = "server"
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[download]
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url = "https://cdn.modrinth.com/data/l6YH9Als/versions/v5qtqRQi/spark-1.10.124-neoforge.jar"
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hash-format = "sha512"
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hash = "f86ce34f2759c69df82578c397ff55b666c84626229a98f598458b960c21b38c95d6bfef4772af7f963c4f4868e5e2d9aef6b99c1d51bab55bf45e0e6e6b5ed4"
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[update]
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[update.modrinth]
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mod-id = "l6YH9Als"
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version = "v5qtqRQi"
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[update.curseforge]
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file-id = 6225208
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project-id = 361579
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