Adrian (2026-10-30): Cobblebase's skills stay in but gated behind progression, power from an existing mod (Poke Power) also gated, evolution stones as ores fine for now, balance fine and configurable. Progression is the zones whose Alpha guardian a player helped beat (Progress saved data; a guardian win records it and lists the unlocks). The gate table is data (progression_gates/base.json): each of Cobblebase's 44 skills needs a zone (or none), the Power Block needs the Verdant Jungle. The companion mod wraps every Cobblebase skill executor in a gate by reflection; a skill missing from the table stays off. Operator command /cobblesurvival progress. Cobblebase's and Poke Power's configs ship in the pack. Self-tests: gate coverage, a locked skill only runs after its guardian, the Power Block waits for the Jungle guardian, a guardian win counts as progress. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
3.8 KiB
Phase 4 – checks for Adrian
Built so far
- Ore veins (Regenerating Ore Veins). Ore only comes from veins that grow back (and from chest loot). Each of the 21 ore tiers has veins in exactly one zone; Cobblemon's evolution stones are tiers too (
docs/balance.md→ "Ore tiers per zone"). Automated: the world report on the template (ore only in tracked veins inside their tier's zone, every tier present, every chunk filled) and the self-testsvein_regrows_after_unloadandvein_regrows_after_restart. - Showcase veins. One per surface zone sticks out of the ground near the zone's middle; on Button Isle at about −100, ~106, −92, a short walk from spawn.
- Drops for mobs the island lacks. Blaze rods, ghast tears, breeze rods, shulker shells and nether stars now drop from Pokémon; every drop and what consumes it is in
docs/pokemon-drops.md(tools/drop_audit.pyfails if a crafting input has no source). Automated:drop_additions_apply.
In game (Prism instance)
The new template is the save folder "Cobblemon Survival Island (Phase 4)"; the world list shows it as "Cobblemon Survival Island" too, the newer of the two. The save you played on 28 Oct is untouched (veins only grow in new chunks, so it has almost no ore).
- Walk to the Button Isle showcase vein (about −100, ~106, −92), mine a coal block: it turns into a regenerator block, and right-clicking it says how long until it grows back (20 minutes of real time for coal).
- The regenerator can't be broken in survival (pickaxe or not), and TNT next to a vein leaves the vein alone.
- Craft a Vein Locator (compass + copper ingot) and use it underground in Westmarch: it should point at iron.
- Dig around under a zone: only that zone's ores show up (e.g. no iron under Southwold, only copper).
- JEI shows the Blaze Rod as a Carkol/Torkoal drop in Cobblemon's Pokédex drop list (or defeat one with
/pokespawn carkolin creative).
Ask Adrian: Phase 4 decisions
Answered 2026-10-30: (1) evolution stones as ores are fine for now; (2) Cobblebase's skills stay in, gated behind progression; (3) power from an existing mod, also gated: Cobblemon Poke Power; (4) the balance is fine for now and stays configurable.
Base jobs and power (after the answers)
- Cobblebase, with each of its skills unlocked by beating a zone's Alpha guardian (table in
docs/balance.md, data indatapacks/core/data/cobblesurvival/progression_gates/base.json). Automated:gates_cover_every_cobblebase_skill,cobblebase_skills_wait_for_guardians, and the guardian test checks that a win counts. - Poke Power: the Power Block can only be placed after the Verdant Jungle guardian. Automated:
power_block_waits_for_guardian.
In game:
- Put a Pokémon with a starting skill (e.g. Pikachu: Producer, Item Gatherer) in a pasture near a chest: it works from the start. A Pokémon whose skills are all gated later (check its skill list in Cobblebase's screen) just sits there.
/cobblesurvival progress grant <you> westmarch, then a Mining Pokémon in the pasture starts digging up ore;/cobblesurvival progress revoke <you> westmarchstops it again.- Beat a guardian: the chat lists what it unlocked at your base.
- Try to place a Power Block in survival before the Jungle guardian: it's refused with a message; after
/cobblesurvival progress grant <you> jungleit places, and an Electric-type Pokémon inside makes energy (the block's screen and Jade show it).
Ask Adrian: approve Phase 4 before Phase 5
The roadmap's done-when holds (every ore tier in exactly one zone, veins regrow after restart and unload, every Pokémon-sourced recipe input has a source), and base jobs and power are in, gated. Remaining placeholders: the skill stages and the Power Block gate (docs/balance.md).