Free NeoForge 1.21.1 modpack on Cobblemon 1.8.4 built with packwiz, plus the Kotlin companion mod (cobblesurvival) and its built-in data pack. - Phase 0: packwiz pack with Modrinth/CurseForge cross-links, build and export tooling, Prism instance sync, test server with smoke checks. - Phase 1: Poke Ball shaped island (WorldGen Editor preset, seed isle-26), Adrian's biome list, no natural ore, structures without ore or vanilla mobs, no Nether portals, world template builder and world report. - Phase 2: permadeath (CobbleHardcoreMon plus the companion mod's gap fixes), Revival Charm, expensive Healing Machine, Lootr refreshing loot, in-game self-tests on Minecraft's GameTest framework. - Phase 3 so far: 14 zones with their own spawn pools and level bands (tools/zone_layout.py, tools/zone_spawns.py, "zone" spawn condition), Cold Sweat heat and cold as gates with boss-drop insulation recipes, spawn survey and hazard self-tests in tools/quick_check.py. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
263 lines
16 KiB
TOML
263 lines
16 KiB
TOML
# Cobblemon Survival Pack (Phase 3): only Cold Sweat's fur and hide sets really insulate, and their materials
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# need boss drops (kubejs/server_scripts/insulation.js). Changed from Cold Sweat's defaults:
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# - leather armour no longer insulates by itself (it made every hazard free);
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# - sewn-in leather 0.5/0.5 and wool 0.5 cold instead of 1/1 and 1.5;
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# - rabbit hide removed (no rabbits on the island).
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# Values: docs/balance.md.
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#─────────────────────────────────────────────────────────────────────────
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# Anywhere that uses item IDs also supports:
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# • Tags (e.g. "#minecraft:planks")
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# • Comma-separated lists (e.g. "minecraft:blaze_powder,#forge:rods/blaze")
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# Applies the setting to all listed IDs. Can use tags, regular IDs, and negation interchangeably
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# • Negation (e.g. "!minecraft:black_dye")
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# Useful with lists/tags. Excludes the listed IDs from the setting
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# i.e. "#forge:dyes,!minecraft:black_dye" (all dyes EXCEPT black dye)
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# Settings with "//v" will list elements vertically. Removing "//v" will list elements in one line
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#─────────────────────────────────────────────────────────────────────────
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#─────────────────────────────────────────────────────────────────────────
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# Defines items that can be used as fuel
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# └── Format: [["item_id", amount], [...], etc]
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# • item_id: The item's ID (i.e. "minecraft:coal").
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# • amount: The amount of fuel the item provides. Higher values mean the item burns longer
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# ⌄
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["Fuel Items"]
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#─────────────────────────────────//v
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Boiler = [
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["#minecraft:planks", 10],
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["#minecraft:coals", 55],
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["#minecraft:logs_that_burn", 40],
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["minecraft:dried_kelp_block", 40],
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["minecraft:coal_block", 500],
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["minecraft:magma_block", 333],
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["minecraft:lava_bucket", 1000]
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]
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#─────────────────────────────────//v
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Icebox = [
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["minecraft:snowball", 10],
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["minecraft:clay_ball", 37],
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["minecraft:snow_block", 40],
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["minecraft:ice", 250],
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["minecraft:clay", 333],
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["minecraft:powder_snow_bucket", 100],
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["minecraft:packed_ice", 1000]
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]
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#─────────────────────────────────//v
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# (Negative values indicate cold fuel
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Hearth = [
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["#minecraft:planks", 10],
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["#minecraft:coals", 55],
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["#minecraft:logs_that_burn", 40],
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["minecraft:dried_kelp_block", 40],
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["minecraft:coal_block", 500],
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["minecraft:magma_block", 333],
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["minecraft:lava_bucket", 1000],
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["minecraft:snowball", -10],
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["minecraft:clay_ball", -37],
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["minecraft:snow_block", -40],
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["minecraft:ice", -250],
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["minecraft:clay", -333],
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["minecraft:powder_snow_bucket", -100],
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["minecraft:packed_ice", -1000]
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]
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["Hearth Extras"]
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#─────────────────────────────────────────────────────────────────────────//v
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# Potions containing any of these effects will not be allowed in the hearth
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# └── Format: ["effect_id", "effect_id", ...etc]
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# ⌄
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"Blacklisted Hearth Potions" = [
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"minecraft:instant_damage",
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"minecraft:poison",
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"minecraft:wither",
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"minecraft:weakness",
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"minecraft:mining_fatigue",
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"minecraft:slowness"
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]
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#─────────────────────────────────────────────────────────────────────────
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# If true, potions can be used in the hearth to give all players in range the potion effect
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# ⌄
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"Allow Potions in Hearth" = true
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["Soulspring Lamp"]
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#─────────────────────────────────────────────────────────────────────────//v
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# Defines items that the Soulspring Lamp can use as fuel
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# └── Format: [["item_id", amount], [...], etc]
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# • item_id: The item's ID (i.e. "cold_sweat:soul_sprout").
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# • amount: The amount of fuel the item provides. Higher values mean the item burns longer
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# ⌄
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"Fuel Items" = [
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["cold_sweat:soul_sprout", 4]
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]
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#─────────────────────────────────────────────────────────────────────────//v
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# Defines the dimensions that the Soulspring Lamp can be used in
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# └── Format: ["dimension_id", "dimension_id", ...etc]
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# ⌄
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"Valid Dimensions" = [
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"minecraft:the_nether"
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]
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[Insulation]
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#─────────────────────────────────────────────────────────────────────────//v
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# Defines the items that can be used for insulating armor in the Sewing Table
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# ├── Format (Static): [["item_id", cold, heat, *"static", *"{nbt}", *fillSlots], [...], etc]
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# ├── Format (Adaptive): [["item_id", amount, adaptSpeed, "adaptive", *"{nbt}", *fillSlots], [...], etc]
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# └── [* = optional]
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# • item_id: The item's ID (i.e. "minecraft:iron_ingot").
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# • cold: The cold insulation the item provides.
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# • heat: The heat insulation the item provides.
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# • amount: The amount of insulation the item provides.
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# • adaptSpeed: The speed at which the insulation adapts to the environment.
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# • *static/adaptive: The type of insulation the item provides. Defaults to "static" if unset
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# • *nbt: If set, the item will only provide insulation if it has the specified NBT tag.
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# • *fillSlots: If true, the item will fill 1 slot per 2 insulation points. Otherwise, the item will fill 1 slot.
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# ⌄
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"Insulation Ingredients" = [
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["minecraft:leather", 0.5, 0.5],
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["cold_sweat:chameleon_molt", 2, 0.0085, "adaptive"],
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["cold_sweat:hoglin_hide", 0, 2],
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["cold_sweat:goat_fur", 2, 0],
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["#minecraft:wool", 0.5, 0]
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]
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#─────────────────────────────────────────────────────────────────────────//v
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# Defines the items that provide insulation when worn
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# ** See Insulation Ingredients for formatting.
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# Enabling "fillSlots" will cause the armor's built-in insulation to consume the available insulation slots
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# i.e. if an item has 5 insulation slots and gives one slot of cold insulation by default, it will only have 4 free slots left
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# ⌄
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"Insulating Armor" = [
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["cold_sweat:hoglin_helmet", 0, 10],
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["cold_sweat:hoglin_chestplate", 0, 14],
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["cold_sweat:hoglin_leggings", 0, 12],
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["cold_sweat:hoglin_boots", 0, 10],
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["cold_sweat:goat_fur_helmet", 10, 0],
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["cold_sweat:goat_fur_chestplate", 14, 0],
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["cold_sweat:goat_fur_leggings", 12, 0],
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["cold_sweat:goat_fur_boots", 10, 0],
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["cold_sweat:chameleon_helmet", 10, 0.0085, "adaptive"],
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["cold_sweat:chameleon_chestplate", 14, 0.0085, "adaptive"],
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["cold_sweat:chameleon_leggings", 12, 0.0085, "adaptive"],
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["cold_sweat:chameleon_boots", 10, 0.0085, "adaptive"]
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]
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#─────────────────────────────────────────────────────────────────────────
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# Defines how many insulation slots armor pieces have
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# There are 4 modes for this setting:
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# ┌ Static: Each armor slot (head, body, legs, feet) has a fixed number of insulation slots
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# └─── Format: [head, body, legs, feet]
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# • head/body/legs/feet: The number of insulation slots for that armor slot
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# ┌ Linear: Number of slots increases steadily with protection
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# ├ Exponential: Number of slots increases exponentially with protection
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# ├ Logarithmic: Number of slots increases with protection, with diminishing returns
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# └─── Format: [multiplier, max-slots]
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# • multiplier: Multiplied by the armor's protection value to get the number of insulation slots
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# • max-slots: The maximum number of insulation slots an armor piece can have
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# ⌄
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"Insulation Slots" = ["static", 4, 6, 5, 4]
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#─────────────────────────────────────────────────────────────────────────//v
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# Allows for overriding the number of insulation slots for specific items
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# └── Format: [["item_id", slotCount, *"{nbt}"], ["item_id", slotCount, *"{nbt}"], [...], etc]
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# • item_id: The item's ID (i.e. "minecraft:iron_helmet").
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# • slot_count: The number of insulation slots the item should have.
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# • *nbt: If set, the item will only have the specified number of insulation slots if it has the specified NBT tag.
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# ⌄
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"Insulation Slot Overrides" = []
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#─────────────────────────────────────────────────────────────────────────
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# Defines the effectiveness of insulating items in protecting against temperature
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# ⌄
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# Default: 1.0
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# Range: 0.0 ~ Infinity
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"Insulation Strength" = 1.0
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#─────────────────────────────────────────────────────────────────────────//v
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# Defines wearable items that cannot be insulated
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# └── Format: ["item_id", "item_id", ...etc]
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# ⌄
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"Insulation Blacklist" = []
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[Consumables]
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#─────────────────────────────────────────────────────────────────────────//v
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# Defines items that affect the player's temperature when consumed
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# ├── Format: [["item_id", amount, *"{nbt}", *duration, *stack_limit], [...], etc]
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# └── [* = optional]
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# • item_id: The item's ID (i.e. "minecraft:apple").
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# • amount: The amount to change the player's temperature by. Negative values are cold, positive values are hot
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# • *nbt: If set, the item will only affect the player's temperature if it has the specified NBT tag.
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# • *duration: If set, the player's temperature will remain increased/decreased for this amount of time (in ticks).
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# • *stack_limit: If set, consuming multiple of the same item will apply stacking effects up to this limit.
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# ⌄
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"Temperature-Affecting Foods" = [
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["cold_sweat:soul_sprout", -20, "{}", 1200],
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["cold_sweat:filled_waterskin", "{item:cold_sweat:temperature}"]
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]
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#─────────────────────────────────────────────────────────────────────────
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# Defines how much a waterskin will change the player's body temperature when used
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# ⌄
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# Default: 50
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# Range: > 0
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"Waterskin Strength" = 50
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#─────────────────────────────────────────────────────────────────────────
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# A multiplier for how effective a waterskin's over-time effect is, when held in the player's hotbar
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# ⌄
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# Default: 1.0
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# Range: 0.0 ~ Infinity
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"Waterskin Hotbar Strength" = 1.0
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#─────────────────────────────────────────────────────────────────────────
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# A multiplier for how quickly a waterskin will return to its neutral temperature when being used in the hotbar
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# ⌄
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# Default: 1.0
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# Range: 0.0 ~ Infinity
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"Waterskin Neutralize Speed" = 1.0
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#─────────────────────────────────────────────────────────────────────────
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# Defines how many times a waterskin can be used before becoming empty
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# ⌄
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# Default: 1
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# Range: > 1
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"Waterskin Uses" = 1
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#─────────────────────────────────────────────────────────────────────────
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# Determines the strength of the Soulspring Lamp's effect before it is overwhelmed
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# A value of 1 means it will never be overwhelmed
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# ⌄
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# Default: 0.6
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# Range: 0.0 ~ 1.0
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"Soulspring Lamp Strength" = 0.6
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#─────────────────────────────────────────────────────────────────────────//v
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# Defines items that can be used to dry the player
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# └── Format: [["item_id", "turns_into"], [...], etc]
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# • item_id: The item's ID (i.e. "minecraft:sponge").
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# • turns_into: The item to be turned into when the item is used (i.e. "minecraft:wet_sponge").
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# ⌄
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"Drying Items" = [
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["minecraft:sponge", "minecraft:wet_sponge"]
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]
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[Misc]
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#─────────────────────────────────────────────────────────────────────────//v
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# Defines items that affect the player's temperature when in the inventory
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# ├── Format: [["item_id", temperature, "slotRange", "trait", *"{nbt}", *maxEffect, *hide_if_unmet], [...], etc]
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# └── [* = optional]
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# • item_id: The item's ID (i.e. "minecraft:lava_bucket").
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# • temperature: The temperature change the item will apply to the entity. For core temperature, this is applied every tick
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# • slot_range: Either "inventory", "hotbar", or "hand". Defines what slots the item must be in to apply to the entity (inventory includes hotbar)
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# • trait: The temperature trait to apply the effect to. Typical values are "core" for body temperature or "world" for ambient temperature. More on the mod documentation page.
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# • *nbt: The NBT data the item must have to apply to the entity.
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# • *max_effect: The maximum temperature effect the item can apply to the entity.
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# (Based on the given trait. Represents the minimum temp if the item temp is negative)
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# • *hide_if_unmet: Only show the tooltip if the NBT check passes. Default to false.
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# ⌄
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"Item Temperatures" = [
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["cold_sweat:filled_waterskin", 0.025, "hand,hotbar", "core", "{'cold_sweat:temperature':'0.1:'}", 999, true],
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["cold_sweat:filled_waterskin", -0.025, "hand,hotbar", "core", "{'cold_sweat:temperature':':-0.1'}", 999, true]
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]
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["Item Functions"]
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#─────────────────────────────────────────────────────────────────────────
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# Allow fire resistance to block overheating damage
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# ⌄
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"Fire Resistance Immunity" = true
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#─────────────────────────────────────────────────────────────────────────
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# Allow ice resistance to block freezing damage
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# ⌄
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"Ice Resistance Immunity" = true
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#─────────────────────────────────────────────────────────────────────────
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# Whether a thermometer is required to see exact world and body temperature
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# ⌄
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"Require Thermometer" = true
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