Free NeoForge 1.21.1 modpack on Cobblemon 1.8.4 built with packwiz, plus the Kotlin companion mod (cobblesurvival) and its built-in data pack. - Phase 0: packwiz pack with Modrinth/CurseForge cross-links, build and export tooling, Prism instance sync, test server with smoke checks. - Phase 1: Poke Ball shaped island (WorldGen Editor preset, seed isle-26), Adrian's biome list, no natural ore, structures without ore or vanilla mobs, no Nether portals, world template builder and world report. - Phase 2: permadeath (CobbleHardcoreMon plus the companion mod's gap fixes), Revival Charm, expensive Healing Machine, Lootr refreshing loot, in-game self-tests on Minecraft's GameTest framework. - Phase 3 so far: 14 zones with their own spawn pools and level bands (tools/zone_layout.py, tools/zone_spawns.py, "zone" spawn condition), Cold Sweat heat and cold as gates with boss-drop insulation recipes, spawn survey and hazard self-tests in tools/quick_check.py. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
35 lines
972 B
JSON
35 lines
972 B
JSON
{
|
|
"name": "Cobblemon Survival Island",
|
|
"seed": "isle-26",
|
|
"level_type": "cobblesurvival:island",
|
|
"preset": "pack/config/worldgen_editor/presets/cobblesurvival_island.json",
|
|
"pregen_radius": 1700,
|
|
"border_margin": 96,
|
|
"chunky": {
|
|
"url": "https://cdn.modrinth.com/data/fALzjamp/versions/LuFhm4eU/Chunky-NeoForge-1.4.23.jar",
|
|
"sha1": "ab0c74743a653020fe2dfc4986b43e893947f3e9"
|
|
},
|
|
"gamerules": {
|
|
"doMobSpawning": false
|
|
},
|
|
"quick_check": {
|
|
"spawn_radius": 128,
|
|
"structure_radius": 96,
|
|
"structures": [
|
|
"minecraft:stronghold",
|
|
"minecraft:mineshaft",
|
|
"minecraft:trial_chambers",
|
|
"minecraft:ancient_city",
|
|
"#minecraft:village",
|
|
"minecraft:monument",
|
|
"#minecraft:ocean_ruin",
|
|
"cobblemon:ruins/rooted_gimmi_tower",
|
|
"cobblemon:ruins/temperate_gimmi_tower",
|
|
"cobblemon:habitats/natural_lightningrod"
|
|
],
|
|
"absent_structures": [
|
|
"#minecraft:ruined_portal"
|
|
]
|
|
}
|
|
}
|