Free NeoForge 1.21.1 modpack on Cobblemon 1.8.4 built with packwiz, plus the Kotlin companion mod (cobblesurvival) and its built-in data pack. - Phase 0: packwiz pack with Modrinth/CurseForge cross-links, build and export tooling, Prism instance sync, test server with smoke checks. - Phase 1: Poke Ball shaped island (WorldGen Editor preset, seed isle-26), Adrian's biome list, no natural ore, structures without ore or vanilla mobs, no Nether portals, world template builder and world report. - Phase 2: permadeath (CobbleHardcoreMon plus the companion mod's gap fixes), Revival Charm, expensive Healing Machine, Lootr refreshing loot, in-game self-tests on Minecraft's GameTest framework. - Phase 3 so far: 14 zones with their own spawn pools and level bands (tools/zone_layout.py, tools/zone_spawns.py, "zone" spawn condition), Cold Sweat heat and cold as gates with boss-drop insulation recipes, spawn survey and hazard self-tests in tools/quick_check.py. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
17 lines
594 B
JavaScript
17 lines
594 B
JavaScript
// Phase 2, healing friction: the Healing Machine costs more than Cobblemon's recipe (3 copper, 4 iron,
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// a Max Revive and redstone). Placeholder cost (docs/balance.md). The slower recharge is in
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// config/cobblemon/main.json (secondsToChargeHealingMachine).
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ServerEvents.recipes(event => {
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event.remove({ id: 'cobblemon:healing_machine' })
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event.shaped('cobblemon:healing_machine', [
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'GGG',
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'IMI',
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'IDI'
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], {
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G: 'minecraft:gold_ingot',
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I: 'minecraft:iron_ingot',
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M: 'cobblemon:max_revive',
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D: 'minecraft:diamond'
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}).id('cobblesurvival:healing_machine')
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})
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