Files
cobblemon-survival-pack/docs/checklists/phase-9.md
T
claudeandClaude Opus 5.5 0741c84077 Phase 9: Iris and Complementary Reimagined, off by default
Adrian, 2026-11-09: set up the shader but keep it disabled by default. Iris
1.8.14-beta.1 (built for the pack's Sodium 0.8.13) and Complementary Reimagined
r5.9.3, both client only and fetched from Modrinth. Default Options' extra
folder ships config/iris.properties with shaders off and Complementary
preselected, copied only when a player has none. Toggle Shaders is on M, the
only free letter; Iris's other keys are unbound. tools/build.py fails if the
settings name a shader file the pack doesn't install.

Smoke test passes; client dependencies are satisfied. Not launched on a client.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-09 13:08:14 +01:00

2.7 KiB
Raw Blame History

Phase 9 – checks for Adrian

Decided

2026-11-09: Pokémon with no biome on the island spawn rarely in fitting zones; legendaries come from crafted summons; ore veins more sporadic but bigger; the respawn block is see-through and mine-through; no public release (Adrian hands the pack out privately). Roadmap additions: every implemented Pokémon obtainable; a shader pack by default (Complementary Reimagined through Iris). Details: docs/design.md → "Phase 9".

Built so far

  • Ore veins: rarer nodes and wider vein spacing, one block larger in radius. Needs a new island: the save "Cobblemon Survival Island (new veins)" has it. Your other saves keep their old veins.
  • Respawn block: much fainter glass; you aim through it unless sneaking. Automated: regenerator_lets_the_aim_through.
  • Legend summons: 22 Sigils, crafted from late-game materials (search "Sigil" in JEI). Used in the zone written on one, it summons a catchable legend that fights like a boss. Automated: every_implemented_pokemon_is_obtainable, sigil_summons_a_catchable_legend. The Legends chapter in the quest book lists them.
  • Shaders: Iris and Complementary Reimagined are installed, off by default.
  • Left-out Pokémon: 31 lines (67 species) spawn rarely in fitting zones (docs/zone-species.md). Automated: spawn_pools_are_zoned, drop_sources_match_the_server.

In game (Prism instance)

  • In the new save, mine into an ore node or vein: the mined blocks turn into faint glass, and you can keep aiming and mining the ore behind them. Sneak and use one: its info still shows.
  • Do nodes and veins feel right: fewer, bigger? The island has 1.5–3× the old ore; tell me if that's too much.
  • Give yourself a Sigil from JEI (creative) and use it outside its zone: it refuses and says where it works. Use it in its zone: the legend appears with a sound and particles. Fight it: area attacks, at most a quarter of its HP per attack. Weaken it and catch it; afterwards it's an ordinary Pokémon in your party (no quarter-HP limit in later battles).
  • A fresh instance starts without shaders. Press M: Complementary Reimagined switches on (your existing instance has none of Iris's settings yet, so it starts off too; press M, or pick it in Video Settings > Shader Packs). Look at Pokémon, machine and boss particles, the glass cores and the respawn block with it on. How's the frame rate?
  • Is a Sigil the right cost, and the fight the right difficulty?
  • Spend time in Frostpeak or the Deep Sea: now and then a Beartic, Mamoswine, Empoleon or Walrein turns up. JEI's Island Drops page names the zone.

Ask Adrian

  • All numbers are placeholders (docs/balance.md).