Files
claudeandClaude Opus 5.5 c5d1cf93f4 Phase 8: the quest book, generated from docs/quests.yaml
- tools/quests.py writes pack/config/ftbquests/quests/ in FTB Quests 2101's
  format (data.snbt, chapters/*.snbt, texts in lang/en_us.snbt) with ids
  derived from the YAML names, so progress survives regeneration. Flexible
  progression, no lock icons, no rewards (Adrian, 2026-11-03). tools/build.py
  runs it.
- docs/quests.yaml: 18 chapters, 74 quests. Getting Started; one chapter per
  zone and the End from a zone template (reach it, catch three of its
  Pokemon, mine its ores, beat its guardian) plus chapter extras (Mire
  Waders, Eyes of Ender, Eternatus); Pokemon Machines; Base and Jobs.
- Node positions: --pull reads them from an FTB Quests folder into the
  layout block (only moved nodes); tools/prism_instance.py pulls from the
  instance before each sync and rebuilds if something moved.
- The pack's own events as hidden advancements (cobblesurvival:events/...),
  granted by QuestEvents: zone reached, guardian beaten, machine filled, End
  boss beaten.
- Self-tests quest_book_loads and quest_events_mark_zones; the guardian and
  furnace tests check their events. Self-tests and island check pass.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-03 10:57:35 +01:00

112 lines
4.9 KiB
Python

#!/usr/bin/env python3
"""Create or update a Prism Launcher instance from build/stage/full.
Writes instance.cfg and mmc-pack.json (Minecraft + NeoForge from pack.toml),
then syncs the client-side files with packwiz-installer. Run tools/build.py
first. Run it again after changing the pack; options and saves in the
instance are left alone. Close the instance in Prism before syncing.
Quest nodes moved in the instance's quest editor are first copied into
docs/quests.yaml (tools/quests.py --pull), and the pack rebuilt with them.
When build/world-template exists (tools/make_world.py), it is copied into the
instance as the save "Cobblemon Survival Island" unless that save already
exists; --replace-world overwrites it, --save-name puts it into another save
folder instead (e.g. next to a save someone has played).
Usage: tools/prism_instance.py [--name NAME] [--prism-dir DIR] [--memory MB] [--replace-world] [--save-name NAME]
"""
import argparse
import json
import shutil
import subprocess
import sys
import tomllib
from pathlib import Path
sys.path.insert(0, str(Path(__file__).resolve().parent))
from packwiz_sync import sync # noqa: E402
ROOT = Path(__file__).resolve().parent.parent
PRISM_DIRS = (Path.home() / ".var/app/org.prismlauncher.PrismLauncher/data/PrismLauncher",
Path.home() / ".local/share/PrismLauncher")
def write_cfg(path, name, memory):
settings = {}
if path.exists():
for line in path.read_text().splitlines():
if "=" in line:
key, value = line.split("=", 1)
settings[key] = value
settings.update({
"InstanceType": "OneSix",
"name": name,
"iconKey": settings.get("iconKey", "default"),
"notes": "Dev instance of the Cobblemon Survival Pack, synced by tools/prism_instance.py",
"OverrideMemory": "true",
"MinMemAlloc": "1024",
"MaxMemAlloc": str(memory),
"AutomaticJava": "true",
})
body = "[General]\n" + "".join(f"{k}={v}\n" for k, v in sorted(settings.items()) if k != "[General]")
path.write_text(body)
def write_components(path, versions):
path.write_text(json.dumps({
"components": [
{"uid": "net.minecraft", "version": versions["minecraft"], "important": True},
{"uid": "net.neoforged", "version": versions["neoforge"]},
],
"formatVersion": 1,
}, indent=4) + "\n")
def main():
parser = argparse.ArgumentParser(description=__doc__, formatter_class=argparse.RawDescriptionHelpFormatter)
parser.add_argument("--name", default="Cobblemon Survival Pack (dev)")
parser.add_argument("--prism-dir", type=Path, help="Prism data folder (auto-detected)")
parser.add_argument("--memory", type=int, default=6144, help="max heap in MB")
parser.add_argument("--replace-world", action="store_true", help="overwrite the island save in the instance")
parser.add_argument("--save-name", default="Cobblemon Survival Island", help="save folder for the world template")
args = parser.parse_args()
prism = args.prism_dir or next((d for d in PRISM_DIRS if (d / "instances").is_dir()), None)
if not prism:
sys.exit("Prism Launcher data folder not found; pass --prism-dir")
stage = ROOT / "build/stage/full"
if not (stage / "pack.toml").exists():
sys.exit("build/stage/full is missing; run tools/build.py first")
instance = prism / "instances" / args.name
game = instance / "minecraft"
game.mkdir(parents=True, exist_ok=True)
# Node positions moved in the in-game quest editor go back into docs/quests.yaml first (Adrian, 2026-11-03),
# so the sync doesn't overwrite them; the pack is rebuilt with them.
quests = game / "config/ftbquests/quests"
if (quests / "chapters").is_dir():
source = ROOT / "docs/quests.yaml"
before = source.read_text()
subprocess.run([sys.executable, str(ROOT / "tools/quests.py"), "--pull", str(quests)], check=True)
if source.read_text() != before:
print("rebuilding with the moved quest nodes (commit docs/quests.yaml)")
subprocess.run([sys.executable, str(ROOT / "tools/build.py"), "--skip-mod"], check=True)
pack = tomllib.loads((stage / "pack.toml").read_text())
write_cfg(instance / "instance.cfg", args.name, args.memory)
write_components(instance / "mmc-pack.json", pack["versions"])
sync("client", game, stage)
template, save = ROOT / "build/world-template", game / "saves" / args.save_name
if (template / "level.dat").exists():
if save.exists() and not args.replace_world:
print(f"kept existing save {save.name} (use --replace-world to overwrite it)")
else:
shutil.rmtree(save, ignore_errors=True)
shutil.copytree(template, save)
print(f"installed world template as save {save.name}")
print(f"Prism instance ready: {instance}")
if __name__ == "__main__":
main()