Files
claudeandClaude Opus 5.5 e206664b3d Phase 9 begins: bigger, sparser veins, a mine-through respawn block, left-out lines
Phase 8 approved (2026-11-09). Adrian's Phase 9 answers: left-out Pokemon rare
in fitting zones; legendaries from crafted summons; no public release.

- Ore veins more sporadic but bigger: nodes about 40 % rarer, veins about 30 %
  further apart, each one block larger in radius. 1.5-3x the ore overall; a
  new island is needed to see it. World check on the regenerated island passes.
- The respawn block (Regenerating Ore Veins' regenerator): the aim passes
  through it unless sneaking (mixin, the pack's first), so ore behind it can be
  mined; much fainter glass through KubeJS assets. Self-test
  regenerator_lets_the_aim_through casts a real ray.
- 31 lines (67 species) with no matching island biome, or no spawn data
  (Rotom), get rare homes in fitting zones (world/zones.json -> homeless).
  Existing spawns and guardians don't change. JEI data and quests regenerated.
- surface_nodes_lie_in_the_ground checks the node's centre column: a wider
  node's edge can lie under a tree or a slope.
- Roadmap: every implemented Pokemon obtainable; Iris and Complementary
  Reimagined as the default shader.

Self-tests and the island check pass.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-09 12:45:44 +01:00

31 lines
3.2 KiB
Markdown
Raw Permalink Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
# Phase 8 – checks for Adrian
## Decided
**2026-11-03:** Cobblemon tasks come from Cobblemon Quests Reloaded; JEI gets the Cobblemon Info for REI / JEI / EMI add-on (its spawn info checked against the pack) plus our own pages for the pack's sources; quests give no rewards; quests are generated from `docs/quests.yaml`, and node positions you move in game are read back into it. Earlier (2026-11-02): every item that can drop gets a JEI page naming its sources. Details: `docs/design.md` → "Phase 8".
## Built so far
- **Add-ons in the pack:** Cobblemon Quests Reloaded 2.0.2 (Cobblemon task type for FTB Quests) and Cobblemon Info for REI / JEI / EMI 2.32.14. Automated: `quests_have_cobblemon_tasks`, `jei_addon_shows_island_spawns`.
- **Spawn info in JEI:** right for the pack (species, levels, rarity come from the zone pools), but it shows biomes, not zones; our own pages will add the zone.
- **JEI pages** (ours): look an item up in JEI (its recipes, key G) for "Island Drops" (each Pokémon with its zone and levels), "Boss Rewards", "Sacrifice Altar", "Rebirth Chamber", "Ore Veins" and "Pasture Finds". Styled like Cobblemon Info's pages (2026-11-09). Automated: `drop_sources_match_the_server`, `jei_pages_build`.
- **Quest book:** 18 chapters, 74 quests, generated from `docs/quests.yaml`: Getting Started, one chapter per zone and the End, Pokémon Machines, Base and Jobs. No rewards, nothing locked. Zone chapters: reach the zone, catch three of its Pokémon, mine its ores, beat its guardian. Automated: `quest_book_loads`, `quest_events_mark_zones` (and the guardian and furnace tests check their quest events).
## In game (Prism instance)
- [ ] Open JEI, look up a Pokémon (e.g. Pikachu) in Cobblemon Info's pages: the spawn levels match its zone (`docs/zone-species.md`), and its drops are listed.
- [ ] In JEI, look up the recipes of Light Ball: Pikachu's page shows its picture, Westmarch with Lv 16–25 and its drops with chances; Raichu's page says where its line lives. Same dark panel as Cobblemon Info's "Item Drops", no text cut off. Look up Ender Pearl: Beheeyem in the End has a page of its own.
- [ ] Look up the recipes of Rare Candy (Sacrifice Altar tiers), Great Ball (Southwold's guardian), Raw Copper (Southwold's veins, and pasture mining in Southwold).
- [ ] Open the quest book (FTB Quests' book item, or its key): every chapter shows, nodes are joined by lines, none shows a lock.
- [ ] Getting Started: tick "Welcome to the Island"; catch a Pokémon: "A Partner" completes.
- [ ] Soft-lock check: get 16 Poké Balls before ticking "Welcome to the Island", then tick it: "Poké Balls" completes too (if it stays stuck, tell me: there's a known flexible-mode bug in older FTB Quests).
- [ ] Walk into Southwold: "Southwold" in its chapter and "Beyond Button Isle" complete.
- [ ] Move a few nodes in the editor (`/ftbquests editing_mode`), close the game, run `tools/prism_instance.py`: your positions stay, and `docs/quests.yaml` has them in its `layout` block.
## Ask Adrian
**Phase 8 approved 2026-11-09** ("Approved, next phase"; after the JEI pages were restyled to match Cobblemon Info's).
- (after the first chapters) Does the layout read well? Move nodes freely in the editor; the next generation keeps your positions.