Phase 3: Alpha guardians, one per zone, back 5 hours after a defeat
CI / build-and-smoke-test (push) Failing after 7m6s
CI / build-and-smoke-test (push) Failing after 7m6s
- Companion mod (zone/Guardians.kt): each zone's guardian stands at the zone's sample point, appears when a player is within 96 blocks, stays within 24 blocks, is uncatchable and half again as big. Beating it in a battle gives every player in the battle its drops; it returns after 5 hours of game time (Adrian: fixed spots, 5 hours). State lives in the world save; /cobblesurvival guardians lists it. - tools/zone_spawns.py writes data/cobblesurvival/guardians/<zone>.json: the strongest walking (or swimming) Pokemon of the zone at band top + 5, with the drops from world/zones.json. Boss drops follow Adrian's rule: Icy Rocks before Sunscorch, Heat Rocks before Frostpeak. - Goat Fur and Hoglin Hide recipes make 8 per rock, so one guardian's 3 rocks pay for one full insulating set. - Self-test guardian_appears_and_returns; hazard tests cleaned up; the zone generator reads Cobblemon's own entries from the field guide's hidden_spawns. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -6,7 +6,7 @@ pack-format = "packwiz:1.1.0"
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[index]
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file = "index.toml"
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hash-format = "sha256"
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hash = "a866bfd2522a67b61718bc72fb9e9ce49dadbdb0daf01b7c1421385ced0f1deb"
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hash = "090cc213fdd22bcaf74234d279c438a3aff08b9eb87b169802f66ae33b9b672f"
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[versions]
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minecraft = "1.21.1"
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