Files
transcience/resources/enemies/turret.tres
T
claude e1f9fa8096
ci / verify (push) Successful in 45s
Unlock menu after failed join; remove contact damage; cover clean disconnects
A failed connection left the connect buttons disabled forever. _show_menu()
returned early when a menu already existed, so the set_busy(false) that
re-enables them never ran on the way back from _abort_connect -- the player was
locked out of both joining and hosting with no way out but a restart. Also
guards against a second attempt stacking on an in-flight one.

Contact damage is gone as a concept: nothing in this game hurts you by touching
it, because every threat should be a bullet you can see and dodge. The Stalker
walked at you and dealt contact damage and nothing else, so it now carries a
point-blank shotgun instead -- five pellets, 62 degrees, 18-tick lifetime for
about 78px of reach, so it still has to close and leaves nothing lingering.
tests/unit/test_content.gd asserts every hostile enemy has an emitter, so a new
enemy cannot quietly reintroduce the mechanic.

The menu's "Disconnect" DOES get the anti-cheese protection -- verified, not
assumed. It calls Net.shutdown(), the socket closes, and the server takes the
same linkdead path as a SIGKILL, because the channel is keyed on the socket
closing rather than on how it closed. Made permanent: a --leave-after bot flag
and two smoke assertions covering the polite exit alongside the hard kill, so a
future "clean leave" message that skipped the channel would fail a test. The
menu now says so out loud in a dungeon -- the mechanic only reads as fair if
the cost is known before clicking.

103 tests, 12 smoke assertions; check.sh, test.sh and smoke.sh all pass.
2026-09-03 19:37:26 +02:00

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[gd_resource type="Resource" script_class="EnemyDef" format=3]
[ext_resource type="Script" path="res://src/sim/patterns/bullet_emitter.gd" id="1_asksf"]
[ext_resource type="Script" path="res://src/sim/patterns/ring_emitter.gd" id="2_7m5d5"]
[ext_resource type="Script" path="res://src/actors/enemies/enemy_def.gd" id="3_5udip"]
[sub_resource type="Resource" id="Resource_hc01i"]
script = ExtResource("2_7m5d5")
count = 10
spin_per_shot_deg = 18.0
interval = 150
speed = 130.0
[resource]
script = ExtResource("3_5udip")
id = &"turret"
display_name = "Turret"
max_hp = 70
radius = 16.0
move = 0
speed = 0.0
visual = 1
emitters = Array[ExtResource("1_asksf")]([SubResource("Resource_hc01i")])
pattern_loop_ticks = 150