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transcience/src/sim/sim_events.gd
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claude c4beeae38f Initial commit: Transcience MVP
Top-down twin-stick bullet-hell, Godot 4.7, server-authoritative dedicated
server with client-side prediction. Clients send input only; the server
resolves every hit for both players and enemies (no PvP).

- SimWorld: whole simulation as plain RefCounted objects (no nodes, no
  physics server), ~0.24ms/tick at peak load -- runs headless for free and
  drives 78 tests in under a second
- BulletPool: struct-of-arrays bullet storage, replicated as spawn/despawn
  events rather than per-tick state
- Emitter framework (Ring/AimedSpread/WallGap/ArcSweep) shared by trash
  enemies and bosses -- a new boss is data in src/content/content.gd, no
  simulation changes
- The Warden of the Fold: stationary 4-phase boss built entirely on that
  format
- Lobby hub with a portal into on-demand dungeon instances; one process
  hosts the hub plus every concurrent dungeon
- Emergency escape: 3s server-owned channel, cancelled by damage
- tools/check.sh, test.sh (GUT), smoke.sh (real server + bot clients over
  ENet), bench.gd; git hooks wired to the same scripts
- docs/ARCHITECTURE.md, NETCODE.md, WORKFLOW.md, ROADMAP.md
2026-09-03 16:03:57 +02:00

23 lines
912 B
GDScript

class_name SimEvent
extends RefCounted
## Discrete things the authoritative simulation decided. The server drains this
## list every tick and ships it to clients on a reliable channel; clients apply
## them to their replica. Continuous state (positions, hp) goes in snapshots
## instead -- events are only for things a client can never re-derive.
enum Type {
BULLET_SPAWN, ## uid, pos, vel, radius, life, kind, team, accel, turn
BULLET_DESPAWN, ## uid -- early death only; expiry is derived on both sides
PLAYER_HIT, ## peer, damage, hp
PLAYER_DIED, ## peer
PLAYER_RESPAWNED, ## peer, pos
ENEMY_HIT, ## id, damage, hp
ENEMY_DIED, ## id
BOSS_PHASE, ## phase index
BOSS_DIED,
ESCAPE_STARTED, ## peer
ESCAPE_CANCELLED, ## peer
ESCAPE_COMPLETED, ## peer -- the instance layer acts on this
PORTAL_USED, ## peer -- the instance layer acts on this
}