Files
transcience/addons/gut/gui/GutLogo.tscn
T
claude c4beeae38f Initial commit: Transcience MVP
Top-down twin-stick bullet-hell, Godot 4.7, server-authoritative dedicated
server with client-side prediction. Clients send input only; the server
resolves every hit for both players and enemies (no PvP).

- SimWorld: whole simulation as plain RefCounted objects (no nodes, no
  physics server), ~0.24ms/tick at peak load -- runs headless for free and
  drives 78 tests in under a second
- BulletPool: struct-of-arrays bullet storage, replicated as spawn/despawn
  events rather than per-tick state
- Emitter framework (Ring/AimedSpread/WallGap/ArcSweep) shared by trash
  enemies and bosses -- a new boss is data in src/content/content.gd, no
  simulation changes
- The Warden of the Fold: stationary 4-phase boss built entirely on that
  format
- Lobby hub with a portal into on-demand dungeon instances; one process
  hosts the hub plus every concurrent dungeon
- Emergency escape: 3s server-owned channel, cancelled by damage
- tools/check.sh, test.sh (GUT), smoke.sh (real server + bot clients over
  ENet), bench.gd; git hooks wired to the same scripts
- docs/ARCHITECTURE.md, NETCODE.md, WORKFLOW.md, ROADMAP.md
2026-09-03 16:03:57 +02:00

37 lines
1.2 KiB
Plaintext

[gd_scene load_steps=4 format=3 uid="uid://bjkn8mhx2fmt1"]
[ext_resource type="Script" uid="uid://b8lvgepb64m8t" path="res://addons/gut/gui/gut_logo.gd" id="1_ba6lh"]
[ext_resource type="Texture2D" uid="uid://dyxbmyvpkkcvs" path="res://addons/gut/images/GutIconV2_base.png" id="2_ba6lh"]
[ext_resource type="Texture2D" uid="uid://dx0yxxn5q7doc" path="res://addons/gut/images/eyey.png" id="3_rc8fb"]
[node name="Logo" type="Node2D"]
script = ExtResource("1_ba6lh")
[node name="BaseLogo" type="Sprite2D" parent="."]
scale = Vector2(0.5, 0.5)
texture = ExtResource("2_ba6lh")
[node name="LeftEye" type="Sprite2D" parent="BaseLogo"]
visible = false
position = Vector2(-238, 16)
texture = ExtResource("3_rc8fb")
[node name="RightEye" type="Sprite2D" parent="BaseLogo"]
visible = false
position = Vector2(239, 16)
texture = ExtResource("3_rc8fb")
[node name="ResetTimer" type="Timer" parent="."]
wait_time = 5.0
one_shot = true
[node name="FaceButton" type="Button" parent="."]
modulate = Color(1, 1, 1, 0)
offset_left = -141.0
offset_top = -113.0
offset_right = 140.0
offset_bottom = 175.0
[connection signal="timeout" from="ResetTimer" to="." method="_on_reset_timer_timeout"]
[connection signal="pressed" from="FaceButton" to="." method="_on_face_button_pressed"]