c4beeae38f
Top-down twin-stick bullet-hell, Godot 4.7, server-authoritative dedicated server with client-side prediction. Clients send input only; the server resolves every hit for both players and enemies (no PvP). - SimWorld: whole simulation as plain RefCounted objects (no nodes, no physics server), ~0.24ms/tick at peak load -- runs headless for free and drives 78 tests in under a second - BulletPool: struct-of-arrays bullet storage, replicated as spawn/despawn events rather than per-tick state - Emitter framework (Ring/AimedSpread/WallGap/ArcSweep) shared by trash enemies and bosses -- a new boss is data in src/content/content.gd, no simulation changes - The Warden of the Fold: stationary 4-phase boss built entirely on that format - Lobby hub with a portal into on-demand dungeon instances; one process hosts the hub plus every concurrent dungeon - Emergency escape: 3s server-owned channel, cancelled by damage - tools/check.sh, test.sh (GUT), smoke.sh (real server + bot clients over ENet), bench.gd; git hooks wired to the same scripts - docs/ARCHITECTURE.md, NETCODE.md, WORKFLOW.md, ROADMAP.md
126 lines
3.2 KiB
GDScript
126 lines
3.2 KiB
GDScript
var _strutils = GutUtils.Strutils.new()
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var _max_length = 100
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var _should_compare_int_to_float = true
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const MISSING = '|__missing__gut__compare__value__|'
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func _cannot_compare_text(v1, v2):
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return str('Cannot compare ', _strutils.types[typeof(v1)], ' with ',
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_strutils.types[typeof(v2)], '.')
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func _make_missing_string(text):
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return '<missing ' + text + '>'
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func _create_missing_result(v1, v2, text):
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var to_return = null
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var v1_str = format_value(v1)
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var v2_str = format_value(v2)
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if(typeof(v1) == TYPE_STRING and v1 == MISSING):
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v1_str = _make_missing_string(text)
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to_return = GutUtils.CompareResult.new()
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elif(typeof(v2) == TYPE_STRING and v2 == MISSING):
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v2_str = _make_missing_string(text)
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to_return = GutUtils.CompareResult.new()
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if(to_return != null):
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to_return.summary = str(v1_str, ' != ', v2_str)
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to_return.are_equal = false
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return to_return
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func simple(v1, v2, missing_string=''):
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var missing_result = _create_missing_result(v1, v2, missing_string)
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if(missing_result != null):
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return missing_result
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var result = GutUtils.CompareResult.new()
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var cmp_str = null
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var extra = ''
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var tv1 = typeof(v1)
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var tv2 = typeof(v2)
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# print(tv1, '::', tv2, ' ', _strutils.types[tv1], '::', _strutils.types[tv2])
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if(_should_compare_int_to_float and [TYPE_INT, TYPE_FLOAT].has(tv1) and [TYPE_INT, TYPE_FLOAT].has(tv2)):
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result.are_equal = v1 == v2
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elif([TYPE_STRING, TYPE_STRING_NAME].has(tv1) and [TYPE_STRING, TYPE_STRING_NAME].has(tv2)):
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result.are_equal = v1 == v2
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elif(GutUtils.are_datatypes_same(v1, v2)):
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result.are_equal = v1 == v2
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if(typeof(v1) == TYPE_DICTIONARY or typeof(v1) == TYPE_ARRAY):
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var sub_result = GutUtils.DiffTool.new(v1, v2, GutUtils.DIFF.DEEP)
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result.summary = sub_result.get_short_summary()
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if(!sub_result.are_equal):
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extra = ".\n" + sub_result.get_short_summary()
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else:
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cmp_str = '!='
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result.are_equal = false
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extra = str('. ', _cannot_compare_text(v1, v2))
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cmp_str = get_compare_symbol(result.are_equal)
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result.summary = str(format_value(v1), ' ', cmp_str, ' ', format_value(v2), extra)
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return result
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func shallow(v1, v2):
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var result = null
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if(GutUtils.are_datatypes_same(v1, v2)):
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if(typeof(v1) in [TYPE_ARRAY, TYPE_DICTIONARY]):
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result = GutUtils.DiffTool.new(v1, v2, GutUtils.DIFF.DEEP)
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else:
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result = simple(v1, v2)
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else:
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result = simple(v1, v2)
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return result
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func deep(v1, v2):
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var result = null
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if(GutUtils.are_datatypes_same(v1, v2)):
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if(typeof(v1) in [TYPE_ARRAY, TYPE_DICTIONARY]):
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result = GutUtils.DiffTool.new(v1, v2, GutUtils.DIFF.DEEP)
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else:
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result = simple(v1, v2)
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else:
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result = simple(v1, v2)
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return result
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func format_value(val, max_val_length=_max_length):
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return _strutils.truncate_string(_strutils.type2str(val), max_val_length)
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func compare(v1, v2, diff_type=GutUtils.DIFF.SIMPLE):
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var result = null
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if(diff_type == GutUtils.DIFF.SIMPLE):
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result = simple(v1, v2)
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elif(diff_type == GutUtils.DIFF.DEEP):
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result = deep(v1, v2)
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return result
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func get_should_compare_int_to_float():
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return _should_compare_int_to_float
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func set_should_compare_int_to_float(should_compare_int_float):
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_should_compare_int_to_float = should_compare_int_float
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func get_compare_symbol(is_equal):
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if(is_equal):
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return '=='
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else:
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return '!='
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