Files
transcience/addons/gut/GutScene.tscn
T
claude c4beeae38f Initial commit: Transcience MVP
Top-down twin-stick bullet-hell, Godot 4.7, server-authoritative dedicated
server with client-side prediction. Clients send input only; the server
resolves every hit for both players and enemies (no PvP).

- SimWorld: whole simulation as plain RefCounted objects (no nodes, no
  physics server), ~0.24ms/tick at peak load -- runs headless for free and
  drives 78 tests in under a second
- BulletPool: struct-of-arrays bullet storage, replicated as spawn/despawn
  events rather than per-tick state
- Emitter framework (Ring/AimedSpread/WallGap/ArcSweep) shared by trash
  enemies and bosses -- a new boss is data in src/content/content.gd, no
  simulation changes
- The Warden of the Fold: stationary 4-phase boss built entirely on that
  format
- Lobby hub with a portal into on-demand dungeon instances; one process
  hosts the hub plus every concurrent dungeon
- Emergency escape: 3s server-owned channel, cancelled by damage
- tools/check.sh, test.sh (GUT), smoke.sh (real server + bot clients over
  ENet), bench.gd; git hooks wired to the same scripts
- docs/ARCHITECTURE.md, NETCODE.md, WORKFLOW.md, ROADMAP.md
2026-09-03 16:03:57 +02:00

17 lines
673 B
Plaintext

[gd_scene load_steps=4 format=3 uid="uid://m28heqtswbuq"]
[ext_resource type="Script" uid="uid://bw7tukh738kw1" path="res://addons/gut/GutScene.gd" id="1_b4m8y"]
[ext_resource type="PackedScene" uid="uid://duxblir3vu8x7" path="res://addons/gut/gui/NormalGui.tscn" id="2_j6ywb"]
[ext_resource type="PackedScene" uid="uid://cnqqdfsn80ise" path="res://addons/gut/gui/MinGui.tscn" id="3_3glw1"]
[node name="GutScene" type="Node2D"]
script = ExtResource("1_b4m8y")
[node name="Normal" parent="." instance=ExtResource("2_j6ywb")]
[node name="Compact" parent="." instance=ExtResource("3_3glw1")]
offset_left = 5.0
offset_top = 273.0
offset_right = 265.0
offset_bottom = 403.0