651c4ad94a
ci / verify (push) Successful in 1m57s
Top-down twin-stick bullet-hell, Godot 4.7, server-authoritative dedicated server with client-side prediction. Clients send input only; the server resolves every hit for both players and enemies (no PvP). - SimWorld: whole simulation as plain RefCounted objects (no nodes, no physics server), ~0.24ms/tick at peak load -- runs headless for free and drives 78 tests in under a second - BulletPool: struct-of-arrays bullet storage, replicated as spawn/despawn events rather than per-tick state - Emitter framework (Ring/AimedSpread/WallGap/ArcSweep) shared by trash enemies and bosses -- a new boss is data in src/content/content.gd, no simulation changes - The Warden of the Fold: stationary 4-phase boss built entirely on that format - Lobby hub with a portal into on-demand dungeon instances; one process hosts the hub plus every concurrent dungeon - Emergency escape: 3s server-owned channel, cancelled by damage - tools/check.sh, test.sh (GUT), smoke.sh (real server + bot clients over ENet), bench.gd; git hooks wired to the same scripts - docs/ARCHITECTURE.md, NETCODE.md, WORKFLOW.md, ROADMAP.md
207 lines
5.7 KiB
GDScript
207 lines
5.7 KiB
GDScript
extends Logger
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class_name GutErrorTracker
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# ------------------------------------------------------------------------------
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# Static methods wrap around add/remove logger to make disabling the logger
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# easier and to help avoid misusing add/remove in tests. If GUT needs to
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# add/remove a logger then this is how it should do it.
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# ------------------------------------------------------------------------------
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static var registered_loggers := {}
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static var register_loggers = true
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static func register_logger(which):
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if(register_loggers and !registered_loggers.has(which)):
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OS.add_logger(which)
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registered_loggers[which] = get_stack()
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static func deregister_logger(which):
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if(registered_loggers.has(which)):
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OS.remove_logger(which)
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registered_loggers.erase(which)
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# ------------------------------------------------------------------------------
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# GutErrorTracker
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# ------------------------------------------------------------------------------
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var _current_test_id = GutUtils.NO_TEST
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var _mutex = Mutex.new()
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var errors = GutUtils.OneToMany.new()
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var treat_gut_errors_as : GutUtils.TREAT_AS = GutUtils.TREAT_AS.FAILURE
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var treat_engine_errors_as : GutUtils.TREAT_AS = GutUtils.TREAT_AS.FAILURE
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var treat_push_error_as : GutUtils.TREAT_AS = GutUtils.TREAT_AS.FAILURE
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var disabled = false
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# ----------------
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#region Private
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# ----------------
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func _get_stack_data(current_test_name):
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var test_entry = {}
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var stackTrace = get_stack()
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if(stackTrace!=null):
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var index = 0
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while(index < stackTrace.size() and test_entry == {}):
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var line = stackTrace[index]
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var function = line.get("function")
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if function == current_test_name:
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test_entry = stackTrace[index]
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else:
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index += 1
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for i in range(index):
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stackTrace.remove_at(0)
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return {
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"test_entry": test_entry,
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"full_stack": stackTrace
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}
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func _is_error_failable(error : GutTrackedError):
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var is_it = false
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if(error.handled == false):
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if(error.is_gut_error()):
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is_it = treat_gut_errors_as == GutUtils.TREAT_AS.FAILURE
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elif(error.is_push_error()):
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is_it = treat_push_error_as == GutUtils.TREAT_AS.FAILURE
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elif(error.is_engine_error()):
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is_it = treat_engine_errors_as == GutUtils.TREAT_AS.FAILURE
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return is_it
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# Marks any errors that GUT should not fail a test for based on internal,
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# non-alterable rules. This is idealogically differnet than _is_error_failable.
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func _auto_handle_error(err : GutTrackedError):
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# Issue 842, when the source has an await and a declared return type this
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# error can occur when doubling. It does not appear to affect anything.
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if(err.file == 'modules/gdscript/gdscript_byte_codegen.cpp' and err.function == 'write_return'):
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err.handled = true
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print("[GUT] \"Unresolved return\" has been ignored. See https://github.com/bitwes/Gut/issues/842 for details.")
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# ----------------
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#endregion
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#region Godot's Logger Overrides
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# ----------------
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# Godot's Logger virtual method for errors
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func _log_error(function: String, file: String, line: int,
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code: String, rationale: String, editor_notify: bool,
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error_type: int, script_backtraces: Array[ScriptBacktrace]) -> void:
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add_error(function, file, line,
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code, rationale, editor_notify,
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error_type, script_backtraces)
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# Godot's Logger virtual method for any output?
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# func _log_message(message: String, error: bool) -> void:
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# pass
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# ----------------
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#endregion
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#region Public
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# ----------------
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func start_test(test_id):
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_current_test_id = test_id
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func end_test():
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_current_test_id = GutUtils.NO_TEST
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func did_test_error(test_id=_current_test_id):
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return errors.size(test_id) > 0
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func get_current_test_errors():
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return errors.items.get(_current_test_id, [])
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# This should look through all the errors for a test and see if a failure
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# should happen based off of flags.
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func should_test_fail_from_errors(test_id = _current_test_id):
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var to_return = false
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if(errors.items.has(test_id)):
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var errs = errors.items[test_id]
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var index = 0
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while(index < errs.size() and !to_return):
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var error = errs[index]
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to_return = _is_error_failable(error)
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index += 1
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return to_return
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func get_errors_for_test(test_id=_current_test_id):
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var to_return = []
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if(errors.items.has(test_id)):
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to_return = errors.items[test_id].duplicate()
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return to_return
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# Returns emtpy string or text for errors that occurred during the test that
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# should cause failure based on this class' flags.
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func get_fail_text_for_errors(test_id=_current_test_id) -> String:
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var error_texts = []
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if(errors.items.has(test_id)):
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for error in errors.items[test_id]:
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if(_is_error_failable(error)):
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error_texts.append(str('<', error.get_error_type_name(), '>', error.code))
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var to_return = ""
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for i in error_texts.size():
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if(to_return != ""):
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to_return += "\n"
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to_return += str("[", i + 1, "] ", error_texts[i])
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return to_return
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func add_gut_error(text) -> GutTrackedError:
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if(_current_test_id != GutUtils.NO_TEST):
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var data = _get_stack_data(_current_test_id)
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if(data.test_entry != {}):
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return add_error(_current_test_id, data.test_entry.source, data.test_entry.line,
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text, '', false,
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GutUtils.GUT_ERROR_TYPE, data.full_stack)
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return add_error(_current_test_id, "unknown", -1,
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text, '', false,
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GutUtils.GUT_ERROR_TYPE, get_stack())
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func add_error(function: String, file: String, line: int,
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code: String, rationale: String, editor_notify: bool,
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error_type: int, script_backtraces: Array) -> GutTrackedError:
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if(disabled):
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return
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_mutex.lock()
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var err := GutTrackedError.new()
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err.backtrace = script_backtraces
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err.code = code
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err.rationale = rationale
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err.error_type = error_type
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err.editor_notify = editor_notify
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err.file = file
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err.function = function
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err.line = line
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errors.add(_current_test_id, err)
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_auto_handle_error(err)
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_mutex.unlock()
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return err
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