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A dungeon now names the boss arena it ends in, and the arena decides the boss. Three entrances in the hub: Warden's Descent, The Choir Vault, Proving Grounds. That replaces the seed coin-flip from the last commit, which was the wrong call. Which boss you are about to fight is the single thing a player decides before walking into a dungeon, and rolling it for them makes that decision unavailable. Only the Proving Grounds still leaves its arena open, because a harness you re-enter every couple of minutes wants whichever fight comes up first -- and it is the one place where "either will do" is true. test_every_boss_has_a_dungeon_that_reaches_it is the check that matters here: adding a boss and forgetting to give it a way in is now a failing test rather than a boss nobody meets. The smoke test asserts all three portals open over a real socket -- bots pick theirs by account id, so a run exercises each. Bullets no longer animate. The sheet's eight frames are a COLOUR cycle rather than a shape change, so running it had every bullet on screen strobing through a palette in unison, which with a few hundred in the air is exactly as hard to look at as it sounds. Each bullet holds one frame and turns slowly instead, offset by its own id so a ring of twenty does not rotate as one rigid wheel. The rate is slow enough that nothing completes a full turn inside its own lifetime, so it reads as drift rather than spin, and a test pins that against the longest-lived bullet in the game. The renderer slices four textures at startup now instead of thirty-two. check.sh clean, 414 tests, SMOKE PASS (22 assertions), all four diagnostics green. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
160 lines
7.0 KiB
Bash
Executable File
160 lines
7.0 KiB
Bash
Executable File
#!/usr/bin/env bash
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# End-to-end integration test: boot a dedicated server, connect two scripted
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# bot clients over a real ENet socket, and assert that the whole loop happened --
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# handshake, lobby, portal into a dungeon, and the emergency escape back.
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#
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# This is the test that catches everything unit tests structurally cannot: RPC
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# wiring, codec round-trips over the wire, instance transfers, and the client's
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# reconciliation loop. Run it before calling any networking change done.
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#
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# tools/smoke.sh # ~35s
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# KEEP=1 tools/smoke.sh # keep the logs and print where they are
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set -uo pipefail
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cd "$(dirname "$0")/.."
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GODOT="${GODOT:-godot}"
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PORT="${PORT:-27099}"
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SERVER_TICKS="${SERVER_TICKS:-2000}"
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CLIENT_TICKS="${CLIENT_TICKS:-1700}"
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OUT="$(mktemp -d -t transcience-smoke-XXXXXX)"
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PIDS=()
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cleanup() {
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for pid in "${PIDS[@]:-}"; do
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kill "$pid" 2>/dev/null
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done
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wait 2>/dev/null
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if [[ "${KEEP:-0}" == "1" ]]; then
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echo "logs kept in $OUT"
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else
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rm -rf "$OUT"
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fi
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}
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trap cleanup EXIT
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echo "smoke: server on port $PORT, logs in $OUT"
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# A scratch character store: without it a rerun resumes the characters the
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# previous run created, and "a character was created" stops being true.
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"$GODOT" --headless --path . -- --server --port "$PORT" --autoquit "$SERVER_TICKS" \
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--store "$OUT/characters.json" \
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> "$OUT/server.log" 2>&1 &
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PIDS+=($!)
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for _ in $(seq 1 60); do
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grep -q "SERVER_READY" "$OUT/server.log" 2>/dev/null && break
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sleep 0.25
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done
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if ! grep -q "SERVER_READY" "$OUT/server.log" 2>/dev/null; then
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echo "FAIL: server never became ready"; cat "$OUT/server.log"; exit 1
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fi
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for n in 1 2; do
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"$GODOT" --headless --path . -- --bot --host 127.0.0.1 --port "$PORT" \
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--name "bot$n" --account "$((7000 + n))" \
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--autoquit "$CLIENT_TICKS" > "$OUT/bot$n.log" 2>&1 &
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PIDS+=($!)
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sleep 0.4
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done
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# A fourth bot that leaves *politely* -- the same Net.shutdown() the in-game
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# menu's "Disconnect" button calls. The escape channel is keyed on the socket
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# closing, not on how it closed, so a clean exit must be caught exactly like the
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# SIGKILL below. If someone ever adds a "clean leave" message that bypasses the
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# channel, this is what catches it.
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"$GODOT" --headless --path . -- --bot --host 127.0.0.1 --port "$PORT" \
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--name "leavebot" --account 7101 --leave-after 120 --autoquit "$CLIENT_TICKS" \
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> "$OUT/leavebot.log" 2>&1 &
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PIDS+=($!)
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sleep 0.4
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# A third bot that gets SIGKILLed the moment it is inside a dungeon. This is the
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# anti-disconnect-cheese path: the server must keep its body in the world,
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# channel it out over the same one second the escape button costs, and only then
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# forget the peer -- never delete it instantly on socket close.
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"$GODOT" --headless --path . -- --bot --host 127.0.0.1 --port "$PORT" \
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--name "dropbot" --account 7102 --autoquit "$CLIENT_TICKS" > "$OUT/dropbot.log" 2>&1 &
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DROP_PID=$!
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for _ in $(seq 1 80); do
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grep -q "entered instance .*DUNGEON" "$OUT/dropbot.log" 2>/dev/null && break
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sleep 0.25
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done
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if grep -q "entered instance .*DUNGEON" "$OUT/dropbot.log" 2>/dev/null; then
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# Reaped here so bash does not print its own "Killed" job-control line; the
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# kill is the point of the test, not a failure.
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{ kill -9 "$DROP_PID"; wait "$DROP_PID"; } 2>/dev/null || true
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else
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echo " WARN dropbot never reached a dungeon; drop assertions will fail"
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PIDS+=("$DROP_PID")
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fi
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wait 2>/dev/null
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fails=0
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check() { # check <label> <file> <pattern>
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if grep -qE "$3" "$2"; then
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echo " ok $1"
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else
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echo " FAIL $1 (no match for /$3/ in $(basename "$2"))"
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fails=$((fails + 1))
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fi
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}
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refute() { # refute <label> <file> <pattern>
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local hits
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hits=$(grep -cE "$3" "$2" || true)
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if [[ "$hits" == "0" ]]; then
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echo " ok $1"
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else
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echo " FAIL $1 ($hits line(s) matched /$3/ in $(basename "$2"))"
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grep -E "$3" "$2" | head -5 | sed 's/^/ /'
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fails=$((fails + 1))
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fi
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}
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echo "assertions:"
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check "bot1 authenticated" "$OUT/server.log" "authenticated as account 7001"
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check "bot2 authenticated" "$OUT/server.log" "authenticated as account 7002"
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check "a character was created" "$OUT/server.log" "created 'bot1'"
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check "and persisted to the store" "$OUT/characters.json" "bot1"
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check "and are played" "$OUT/server.log" "playing 'bot1'"
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# The bots press interact and the use key while in a dungeon, so the item half
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# of the input frame crosses a real socket on every run. What they almost never
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# do is produce a drop to act on -- that end of it is tools/diag_loot.tscn.
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check "inventories reach the save file" "$OUT/characters.json" "\"inventory\""
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check "a dungeon instance opened" "$OUT/server.log" "opened dungeon instance"
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# Which arena a run gets is a coin flip on its seed, so this only asserts that
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# SOME boss spawned and that it is one the content knows about -- which is what
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# catches an arena wired to a boss id that does not resolve.
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check "a boss spawned" "$OUT/server.log" "BOSS_SPAWNED (warden|cantor) in instance"
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# Bots pick their entrance from their account id, so a run with several of them
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# opens one of each kind. This is what catches a portal wired to the wrong
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# dungeon, or an instance matcher that ignores which dungeon was asked for.
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check "the real run opened" "$OUT/server.log" "opened dungeon instance [0-9]+ \(warden_descent\)"
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check "the choir vault opened" "$OUT/server.log" "opened dungeon instance [0-9]+ \(choir_vault\)"
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check "the proving grounds opened" "$OUT/server.log" "opened dungeon instance [0-9]+ \(proving_grounds\)"
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check "and each ended with its own boss" "$OUT/server.log" "BOSS_SPAWNED cantor in instance"
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check "emergency escape completed" "$OUT/server.log" "escaped to lobby"
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check "bot1 reached a dungeon" "$OUT/bot1.log" "entered instance .*DUNGEON"
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check "bot1 returned to the lobby" "$OUT/bot1.log" "entered instance .*LOBBY"
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check "a hard drop is channelled, not instant" \
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"$OUT/server.log" "dropped in instance [0-9]+, channelling out"
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check "the dropped body is released" "$OUT/server.log" "released from instance [0-9]+ after drop"
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check "a polite disconnect leaves too" "$OUT/leavebot.log" "BOT_GRACEFUL_LEAVE"
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check "a polite disconnect is also channelled" \
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"$OUT/server.log" "'leavebot' dropped in instance [0-9]+, channelling out"
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# No assertion for upgrades here on purpose. Bots never walk to the
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# quartermaster, so anything written would either duplicate a check above or
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# assert nothing at all. The upgrade-state message DOES cross the wire on every
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# login, so a malformed one shows up in the script-error refutations below --
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# and tools/diag_upgrades.tscn covers the loop itself.
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refute "no server script errors" "$OUT/server.log" "SCRIPT ERROR|Parse Error|USER ERROR"
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refute "no client script errors" "$OUT/bot1.log" "SCRIPT ERROR|Parse Error|USER ERROR"
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echo
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if [[ $fails -eq 0 ]]; then
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echo "SMOKE PASS"
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else
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echo "SMOKE FAIL ($fails)"
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echo "--- server.log (tail) ---"; tail -40 "$OUT/server.log"
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echo "--- bot1.log (tail) ---"; tail -40 "$OUT/bot1.log"
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fi
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exit $fails
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