005679f1b5
(1) Bullets appeared to trail the ship. Two independent causes, measured with
the new tools/diag_prediction.gd rather than guessed at:
- ServerRuntime ticked before ClientRuntime, so input sampled on frame N was
not consumed until frame N+1, leaving the drawn ship a constant one tick
(4.00px at 240 u/s) ahead of the authoritative one that bullets spawn from.
ClientRuntime now sets process_physics_priority = -10. Gap on a listen
server: 4.00px -> 0.10px mean, 0.30px worst.
- PLAYER_MUZZLE_OFFSET was PLAYER_RADIUS + 6 = 12px against a 13px drawn
ship, so bullets were born inside the sprite. Regression from the previous
commit's hitbox shrink; it now derives from PLAYER_VISUAL_RADIUS.
(2) No more timed respawn. A downed player stays down until they ask for the
hub (E), which is an ordinary input -- the server has no "revive me" message.
(3) Escape channel 3s -> 1s, and damage no longer cancels it. An interruptible
channel makes killing the process strictly better than using the button, so a
dropped connection now runs the same channel: the player stays in the world as
linkdead, still killable, and is only released once it completes. Instances
refuse to close while a linkdead body is resolving, or a solo drop would delete
it on the next tick and hand the exploit straight back.
(4) Escape opens an in-game menu: return to hub (routed through the same held-
escape channel, not a new message), disconnect, quit.
(5) Server pushes a roster so the hub shows who is online and which dungeon
they are in. Entering a dungeon grants 2s arrival protection -- invulnerable
AND weapons-cold, since invulnerability alone would make the spawn a free
firing position -- flagged in the snapshot and drawn on every protected ship.
(6) Cleared dungeons hold the party 30s (was 5s) with a visible countdown.
(7) The hub's grey circle was a 100k-HP target dummy that read as scenery. Now
drawn as a bullseye so its purpose is legible.
Protocol version 1 -> 2. 91 tests (was 78); smoke.sh gains a bot that is
SIGKILLed mid-dungeon to prove the disconnect path end to end. check.sh,
test.sh and smoke.sh all pass.
119 lines
4.2 KiB
Bash
Executable File
119 lines
4.2 KiB
Bash
Executable File
#!/usr/bin/env bash
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# End-to-end integration test: boot a dedicated server, connect two scripted
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# bot clients over a real ENet socket, and assert that the whole loop happened --
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# handshake, lobby, portal into a dungeon, and the emergency escape back.
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#
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# This is the test that catches everything unit tests structurally cannot: RPC
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# wiring, codec round-trips over the wire, instance transfers, and the client's
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# reconciliation loop. Run it before calling any networking change done.
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#
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# tools/smoke.sh # ~35s
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# KEEP=1 tools/smoke.sh # keep the logs and print where they are
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set -uo pipefail
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cd "$(dirname "$0")/.."
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GODOT="${GODOT:-godot}"
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PORT="${PORT:-27099}"
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SERVER_TICKS="${SERVER_TICKS:-2000}"
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CLIENT_TICKS="${CLIENT_TICKS:-1700}"
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OUT="$(mktemp -d -t transcience-smoke-XXXXXX)"
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PIDS=()
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cleanup() {
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for pid in "${PIDS[@]:-}"; do
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kill "$pid" 2>/dev/null
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done
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wait 2>/dev/null
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if [[ "${KEEP:-0}" == "1" ]]; then
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echo "logs kept in $OUT"
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else
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rm -rf "$OUT"
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fi
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}
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trap cleanup EXIT
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echo "smoke: server on port $PORT, logs in $OUT"
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"$GODOT" --headless --path . -- --server --port "$PORT" --autoquit "$SERVER_TICKS" \
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> "$OUT/server.log" 2>&1 &
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PIDS+=($!)
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for _ in $(seq 1 60); do
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grep -q "SERVER_READY" "$OUT/server.log" 2>/dev/null && break
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sleep 0.25
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done
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if ! grep -q "SERVER_READY" "$OUT/server.log" 2>/dev/null; then
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echo "FAIL: server never became ready"; cat "$OUT/server.log"; exit 1
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fi
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for n in 1 2; do
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"$GODOT" --headless --path . -- --bot --host 127.0.0.1 --port "$PORT" \
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--name "bot$n" --autoquit "$CLIENT_TICKS" > "$OUT/bot$n.log" 2>&1 &
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PIDS+=($!)
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sleep 0.4
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done
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# A third bot that gets SIGKILLed the moment it is inside a dungeon. This is the
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# anti-disconnect-cheese path: the server must keep its body in the world,
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# channel it out over the same one second the escape button costs, and only then
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# forget the peer -- never delete it instantly on socket close.
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"$GODOT" --headless --path . -- --bot --host 127.0.0.1 --port "$PORT" \
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--name "dropbot" --autoquit "$CLIENT_TICKS" > "$OUT/dropbot.log" 2>&1 &
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DROP_PID=$!
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for _ in $(seq 1 80); do
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grep -q "entered instance .*DUNGEON" "$OUT/dropbot.log" 2>/dev/null && break
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sleep 0.25
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done
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if grep -q "entered instance .*DUNGEON" "$OUT/dropbot.log" 2>/dev/null; then
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# Reaped here so bash does not print its own "Killed" job-control line; the
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# kill is the point of the test, not a failure.
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{ kill -9 "$DROP_PID"; wait "$DROP_PID"; } 2>/dev/null || true
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else
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echo " WARN dropbot never reached a dungeon; drop assertions will fail"
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PIDS+=("$DROP_PID")
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fi
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wait 2>/dev/null
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fails=0
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check() { # check <label> <file> <pattern>
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if grep -qE "$3" "$2"; then
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echo " ok $1"
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else
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echo " FAIL $1 (no match for /$3/ in $(basename "$2"))"
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fails=$((fails + 1))
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fi
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}
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refute() { # refute <label> <file> <pattern>
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local hits
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hits=$(grep -cE "$3" "$2" || true)
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if [[ "$hits" == "0" ]]; then
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echo " ok $1"
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else
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echo " FAIL $1 ($hits line(s) matched /$3/ in $(basename "$2"))"
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grep -E "$3" "$2" | head -5 | sed 's/^/ /'
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fails=$((fails + 1))
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fi
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}
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echo "assertions:"
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check "server accepted bot1" "$OUT/server.log" "joined as 'bot1'"
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check "server accepted bot2" "$OUT/server.log" "joined as 'bot2'"
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check "a dungeon instance opened" "$OUT/server.log" "opened dungeon instance"
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check "emergency escape completed" "$OUT/server.log" "escaped to lobby"
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check "bot1 reached a dungeon" "$OUT/bot1.log" "entered instance .*DUNGEON"
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check "bot1 returned to the lobby" "$OUT/bot1.log" "entered instance .*LOBBY"
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check "a hard drop is channelled, not instant" \
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"$OUT/server.log" "dropped in instance [0-9]+, channelling out"
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check "the dropped body is released" "$OUT/server.log" "released from instance [0-9]+ after drop"
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refute "no server script errors" "$OUT/server.log" "SCRIPT ERROR|Parse Error|USER ERROR"
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refute "no client script errors" "$OUT/bot1.log" "SCRIPT ERROR|Parse Error|USER ERROR"
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echo
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if [[ $fails -eq 0 ]]; then
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echo "SMOKE PASS"
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else
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echo "SMOKE FAIL ($fails)"
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echo "--- server.log (tail) ---"; tail -40 "$OUT/server.log"
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echo "--- bot1.log (tail) ---"; tail -40 "$OUT/bot1.log"
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fi
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exit $fails
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