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claude c4beeae38f Initial commit: Transcience MVP
Top-down twin-stick bullet-hell, Godot 4.7, server-authoritative dedicated
server with client-side prediction. Clients send input only; the server
resolves every hit for both players and enemies (no PvP).

- SimWorld: whole simulation as plain RefCounted objects (no nodes, no
  physics server), ~0.24ms/tick at peak load -- runs headless for free and
  drives 78 tests in under a second
- BulletPool: struct-of-arrays bullet storage, replicated as spawn/despawn
  events rather than per-tick state
- Emitter framework (Ring/AimedSpread/WallGap/ArcSweep) shared by trash
  enemies and bosses -- a new boss is data in src/content/content.gd, no
  simulation changes
- The Warden of the Fold: stationary 4-phase boss built entirely on that
  format
- Lobby hub with a portal into on-demand dungeon instances; one process
  hosts the hub plus every concurrent dungeon
- Emergency escape: 3s server-owned channel, cancelled by damage
- tools/check.sh, test.sh (GUT), smoke.sh (real server + bot clients over
  ENet), bench.gd; git hooks wired to the same scripts
- docs/ARCHITECTURE.md, NETCODE.md, WORKFLOW.md, ROADMAP.md
2026-09-03 16:03:57 +02:00

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#!/usr/bin/env bash
# Parse-check every script in the project. ~5s, so run it after every edit --
# it is the fastest signal that a change is syntactically and type-wise sound.
#
# Two stages, both necessary:
# 1. --import refreshes .godot/global_script_class_cache.cfg. Without it, a
# newly added `class_name` is invisible and every use of it reports
# "Identifier not declared", which looks like a real error but is not.
# 2. check.tscn loads every script so the engine prints real parse errors.
# Set SKIP_IMPORT=1 to skip stage 1 when you have not added a class_name.
set -uo pipefail
cd "$(dirname "$0")/.."
GODOT="${GODOT:-godot}"
if [[ "${SKIP_IMPORT:-0}" != "1" ]]; then
"$GODOT" --headless --path . --import >/dev/null 2>&1
fi
out=$("$GODOT" --headless --path . res://tools/check.tscn 2>&1)
if ! grep -q "CHECK_COMPLETE" <<<"$out"; then
echo "check.tscn did not finish -- engine output follows:" >&2
echo "$out" >&2
exit 2
fi
problems=$(grep -E "Parse Error|Failed to load script|does not inherit|SCRIPT ERROR" <<<"$out" || true)
if [[ -n "$problems" ]]; then
grep -E -A2 "Parse Error|Failed to load script|does not inherit|SCRIPT ERROR" <<<"$out"
echo
echo "FAIL: $(wc -l <<<"$problems") problem line(s)" >&2
exit 1
fi
grep -o 'CHECK_COMPLETE scripts=[0-9]*' <<<"$out" | sed 's/CHECK_COMPLETE /clean, /'