Files
transcience/addons/gut/parameter_handler.gd
claude c4beeae38f Initial commit: Transcience MVP
Top-down twin-stick bullet-hell, Godot 4.7, server-authoritative dedicated
server with client-side prediction. Clients send input only; the server
resolves every hit for both players and enemies (no PvP).

- SimWorld: whole simulation as plain RefCounted objects (no nodes, no
  physics server), ~0.24ms/tick at peak load -- runs headless for free and
  drives 78 tests in under a second
- BulletPool: struct-of-arrays bullet storage, replicated as spawn/despawn
  events rather than per-tick state
- Emitter framework (Ring/AimedSpread/WallGap/ArcSweep) shared by trash
  enemies and bosses -- a new boss is data in src/content/content.gd, no
  simulation changes
- The Warden of the Fold: stationary 4-phase boss built entirely on that
  format
- Lobby hub with a portal into on-demand dungeon instances; one process
  hosts the hub plus every concurrent dungeon
- Emergency escape: 3s server-owned channel, cancelled by damage
- tools/check.sh, test.sh (GUT), smoke.sh (real server + bot clients over
  ENet), bench.gd; git hooks wired to the same scripts
- docs/ARCHITECTURE.md, NETCODE.md, WORKFLOW.md, ROADMAP.md
2026-09-03 16:03:57 +02:00

37 lines
685 B
GDScript

var _params = null
var _call_count = 0
var _logger = null
func _init(params=null):
_params = params
_logger = GutUtils.get_logger()
if(typeof(_params) != TYPE_ARRAY):
_logger.error('You must pass an array to parameter_handler constructor.')
_params = null
func next_parameters():
_call_count += 1
return _params[_call_count -1]
func get_current_parameters():
return _params[_call_count]
func is_done():
var done = true
if(_params != null):
done = _call_count == _params.size()
return done
func get_logger():
return _logger
func set_logger(logger):
_logger = logger
func get_call_count():
return _call_count
func get_parameter_count():
return _params.size()