c4beeae38f
Top-down twin-stick bullet-hell, Godot 4.7, server-authoritative dedicated server with client-side prediction. Clients send input only; the server resolves every hit for both players and enemies (no PvP). - SimWorld: whole simulation as plain RefCounted objects (no nodes, no physics server), ~0.24ms/tick at peak load -- runs headless for free and drives 78 tests in under a second - BulletPool: struct-of-arrays bullet storage, replicated as spawn/despawn events rather than per-tick state - Emitter framework (Ring/AimedSpread/WallGap/ArcSweep) shared by trash enemies and bosses -- a new boss is data in src/content/content.gd, no simulation changes - The Warden of the Fold: stationary 4-phase boss built entirely on that format - Lobby hub with a portal into on-demand dungeon instances; one process hosts the hub plus every concurrent dungeon - Emergency escape: 3s server-owned channel, cancelled by damage - tools/check.sh, test.sh (GUT), smoke.sh (real server + bot clients over ENet), bench.gd; git hooks wired to the same scripts - docs/ARCHITECTURE.md, NETCODE.md, WORKFLOW.md, ROADMAP.md
40 lines
1014 B
GDScript
40 lines
1014 B
GDScript
@tool
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# ------------------------------------------------------------------------------
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# Static
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# ------------------------------------------------------------------------------
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static var usage_counter = load('res://addons/gut/thing_counter.gd').new()
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static var WarningsManager = load('res://addons/gut/warnings_manager.gd')
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static func load_all():
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for key in usage_counter.things:
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key.get_loaded()
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static func print_usage():
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for key in usage_counter.things:
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print(key._path, ' (', usage_counter.things[key], ')')
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static func clear():
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usage_counter.things.clear()
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# ------------------------------------------------------------------------------
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# Class
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# ------------------------------------------------------------------------------
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var _loaded = null
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var _path = null
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func _init(path):
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_path = path
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usage_counter.add_thing_to_count(self)
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func get_loaded():
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if(_loaded == null):
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_loaded = WarningsManager.load_script_ignoring_all_warnings(_path)
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usage_counter.add(self)
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return _loaded
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