Files
transcience/addons/gut/inner_class_registry.gd
claude c4beeae38f Initial commit: Transcience MVP
Top-down twin-stick bullet-hell, Godot 4.7, server-authoritative dedicated
server with client-side prediction. Clients send input only; the server
resolves every hit for both players and enemies (no PvP).

- SimWorld: whole simulation as plain RefCounted objects (no nodes, no
  physics server), ~0.24ms/tick at peak load -- runs headless for free and
  drives 78 tests in under a second
- BulletPool: struct-of-arrays bullet storage, replicated as spawn/despawn
  events rather than per-tick state
- Emitter framework (Ring/AimedSpread/WallGap/ArcSweep) shared by trash
  enemies and bosses -- a new boss is data in src/content/content.gd, no
  simulation changes
- The Warden of the Fold: stationary 4-phase boss built entirely on that
  format
- Lobby hub with a portal into on-demand dungeon instances; one process
  hosts the hub plus every concurrent dungeon
- Emergency escape: 3s server-owned channel, cancelled by damage
- tools/check.sh, test.sh (GUT), smoke.sh (real server + bot clients over
  ENet), bench.gd; git hooks wired to the same scripts
- docs/ARCHITECTURE.md, NETCODE.md, WORKFLOW.md, ROADMAP.md
2026-09-03 16:03:57 +02:00

74 lines
1.8 KiB
GDScript

var _registry = {}
func _create_reg_entry(base_path, subpath):
var to_return = {
"base_path":base_path,
"subpath":subpath,
"base_resource":load(base_path),
"full_path":str("'", base_path, "'", subpath)
}
return to_return
func _register_inners(base_path, obj, prev_inner = ''):
var const_map = obj.get_script_constant_map()
var consts = const_map.keys()
var const_idx = 0
while(const_idx < consts.size()):
var key = consts[const_idx]
var thing = const_map[key]
if(typeof(thing) == TYPE_OBJECT and thing.resource_path == ''):
var cur_inner = str(prev_inner, ".", key)
_registry[thing] = _create_reg_entry(base_path, cur_inner)
_register_inners(base_path, thing, cur_inner)
const_idx += 1
func register(base_script):
var base_path = base_script.resource_path
_register_inners(base_path, base_script)
func get_extends_path(inner_class):
if(_registry.has(inner_class)):
return _registry[inner_class].full_path
else:
return null
# returns the subpath for the inner class. This includes the leading "." in
# the path.
func get_subpath(inner_class):
if(_registry.has(inner_class)):
return _registry[inner_class].subpath
else:
return ''
func get_base_path(inner_class):
if(_registry.has(inner_class)):
return _registry[inner_class].base_path
func has(inner_class):
return _registry.has(inner_class)
func get_base_resource(inner_class):
if(_registry.has(inner_class)):
return _registry[inner_class].base_resource
func get_full_path(inner_class):
if(_registry.has(inner_class)):
var entry = _registry[inner_class]
return str(entry.base_path.get_file(), entry.subpath.replace('.', '/'))
else:
return "/Unregistered-Inner-Class"
func to_s():
var text = ""
for key in _registry:
text += str(key, ": ", _registry[key], "\n")
return text