Files
transcience/addons/gut/godot_singletons.gd
claude c4beeae38f Initial commit: Transcience MVP
Top-down twin-stick bullet-hell, Godot 4.7, server-authoritative dedicated
server with client-side prediction. Clients send input only; the server
resolves every hit for both players and enemies (no PvP).

- SimWorld: whole simulation as plain RefCounted objects (no nodes, no
  physics server), ~0.24ms/tick at peak load -- runs headless for free and
  drives 78 tests in under a second
- BulletPool: struct-of-arrays bullet storage, replicated as spawn/despawn
  events rather than per-tick state
- Emitter framework (Ring/AimedSpread/WallGap/ArcSweep) shared by trash
  enemies and bosses -- a new boss is data in src/content/content.gd, no
  simulation changes
- The Warden of the Fold: stationary 4-phase boss built entirely on that
  format
- Lobby hub with a portal into on-demand dungeon instances; one process
  hosts the hub plus every concurrent dungeon
- Emergency escape: 3s server-owned channel, cancelled by damage
- tools/check.sh, test.sh (GUT), smoke.sh (real server + bot clients over
  ENet), bench.gd; git hooks wired to the same scripts
- docs/ARCHITECTURE.md, NETCODE.md, WORKFLOW.md, ROADMAP.md
2026-09-03 16:03:57 +02:00

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GDScript

# This file is auto-generated as part of the release process. GUT maintainers
# should not change this file manually.
static var class_ref = [
AccessibilityServer,
AudioServer,
CameraServer,
ClassDB,
DisplayServer,
# excluded: EditorInterface,
Engine,
EngineDebugger,
GDExtensionManager,
# excluded: GDScriptLanguageProtocol,
Geometry2D,
Geometry3D,
IP,
Input,
InputMap,
JavaClassWrapper,
JavaScriptBridge,
Marshalls,
NativeMenu,
NavigationMeshGenerator,
NavigationServer2D,
NavigationServer2DManager,
NavigationServer3D,
NavigationServer3DManager,
OS,
Performance,
PhysicsServer2D,
PhysicsServer2DManager,
PhysicsServer3D,
PhysicsServer3DManager,
ProjectSettings,
RenderingServer,
ResourceLoader,
ResourceSaver,
ResourceUID,
TextServerManager,
ThemeDB,
Time,
TranslationServer,
WorkerThreadPool,
XRServer
]
static var names := []
static func _static_init():
for entry in class_ref:
names.append(entry.get_class())