c4beeae38f
Top-down twin-stick bullet-hell, Godot 4.7, server-authoritative dedicated server with client-side prediction. Clients send input only; the server resolves every hit for both players and enemies (no PvP). - SimWorld: whole simulation as plain RefCounted objects (no nodes, no physics server), ~0.24ms/tick at peak load -- runs headless for free and drives 78 tests in under a second - BulletPool: struct-of-arrays bullet storage, replicated as spawn/despawn events rather than per-tick state - Emitter framework (Ring/AimedSpread/WallGap/ArcSweep) shared by trash enemies and bosses -- a new boss is data in src/content/content.gd, no simulation changes - The Warden of the Fold: stationary 4-phase boss built entirely on that format - Lobby hub with a portal into on-demand dungeon instances; one process hosts the hub plus every concurrent dungeon - Emergency escape: 3s server-owned channel, cancelled by damage - tools/check.sh, test.sh (GUT), smoke.sh (real server + bot clients over ENet), bench.gd; git hooks wired to the same scripts - docs/ARCHITECTURE.md, NETCODE.md, WORKFLOW.md, ROADMAP.md
53 lines
1.1 KiB
GDScript
53 lines
1.1 KiB
GDScript
extends Window
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@onready var rtl = $TextDisplay/RichTextLabel
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func _get_file_as_text(path):
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var to_return = null
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var f = FileAccess.open(path, FileAccess.READ)
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if(f != null):
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to_return = f.get_as_text()
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else:
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to_return = str('ERROR: Could not open file. Error code ', FileAccess.get_open_error())
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return to_return
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func _ready():
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rtl.clear()
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func _on_OpenFile_pressed():
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$FileDialog.popup_centered()
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func _on_FileDialog_file_selected(path):
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show_file(path)
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func _on_Close_pressed():
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self.hide()
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func show_file(path):
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var text = _get_file_as_text(path)
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if(text == ''):
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text = '<Empty File>'
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rtl.set_text(text)
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self.window_title = path
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func show_open():
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self.popup_centered()
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$FileDialog.popup_centered()
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func get_rich_text_label():
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return $TextDisplay/RichTextLabel
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func _on_Home_pressed():
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rtl.scroll_to_line(0)
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func _on_End_pressed():
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rtl.scroll_to_line(rtl.get_line_count() -1)
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func _on_Copy_pressed():
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return
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# OS.clipboard = rtl.text
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func _on_file_dialog_visibility_changed():
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if rtl.text.length() == 0 and not $FileDialog.visible:
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self.hide()
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