# Local-only assets Files here are **deliberately not in git**, because their licences forbid redistribution — and publishing a repository containing them is redistribution. Currently: | File | Pack | Restriction | | --- | --- | --- | | `bullets.png` | [Fire Pixel Bullet 16x16](https://bdragon1727.itch.io/fire-pixel-bullet-16x16) | "You cannot do: Resell / redistribute this asset." Free tier is non-commercial only. | | `impact.png` | [750 Effect and FX Pixel All](https://bdragon1727.itch.io/750-effect-and-fx-pixel-all) | Same wording. Even the paid tier: "You can NOT re-distribute the file, no matter how much you modify it." | The game degrades rather than breaks without them: `Art.bullets_texture()` returns null and the renderer falls back to a generated dot. That fallback is what a fresh clone gets, and it is why nothing here may be `preload()`ed — `preload` is resolved at compile time and would fail the whole build on a machine that does not have these files. To restore them locally, copy from `assetpacks/` (also untracked): ``` cp "assetpacks/New_All_Fire_Bullet_Pixel_16x16/All_Fire_Bullet_Pixel_16x16_00.png" assets/local/bullets.png cp "assetpacks/Effect and FX Pixel All Free/Part 1/03.png" assets/local/impact.png ```