# Game-ready assets Assets the game actually references. Committed, imported by Godot, and expected to stay small. Everything here should already be in its final form: cropped, atlased where it helps, audio downsampled to something sane for a game. Raw packs live in [`assetpacks/`](../assetpacks/README.md), which Godot ignores and git does not track. The split exists so that adding a 3.9 GB pack of source material costs the repository and the import step nothing, while the handful of files the game loads stay reviewable. Nothing is here yet — the game currently draws itself from primitives and one runtime-generated dot texture ([src/view/bullet_renderer.gd](../src/view/bullet_renderer.gd)). Art is Stage 2 of [docs/ROADMAP.md](../docs/ROADMAP.md).