# Game-ready assets Assets the game actually references. Committed, imported by Godot, and expected to stay small. Everything here should already be in its final form: cropped, atlased where it helps, audio downsampled to something sane for a game. Raw packs live in [`assetpacks/`](../assetpacks/README.md), which Godot ignores and git does not track. The split exists so that adding a 3.9 GB pack of source material costs the repository and the import step nothing, while the handful of files the game loads stay reviewable. What is here: | Path | What | Source | | --- | --- | --- | | `sprites/dungeon_tileset.png` | terrain, characters, bosses, item icons | 0x72, CC0 | | `sprites/ui/` | buttons, panels, bars, inventory slots | Crusenho, CC BY 4.0 | | `audio/sfx/` | every sound the game plays | Helton Yan, CC BY 4.0 | | `local/` | bullet and impact art — **gitignored**, licence forbids redistribution | bdragon1727 | Sprite rects and sound paths are declared in [src/view/art.gd](../src/view/art.gd); UI textures in [src/view/ui_theme.gd](../src/view/ui_theme.gd). Attribution lives in [CREDITS.md](../CREDITS.md) and on the game's own credits screen — see [docs/ASSETS.md](../docs/ASSETS.md) for the licence findings.