# Godot's import cache and editor state. Regenerated by `godot --import`. .godot/ # Assets whose licence forbids redistribution. bdragon1727's packs say # plainly: "You cannot do: Resell / redistribute this asset." Publishing a repo # containing them IS redistribution, so they stay local-only. The game loads # them if present and falls back to generated placeholders if not, so a clone # without them still runs. See docs/ASSETS.md. /assets/local/* !/assets/local/README.md # Raw asset packs: gigabytes of source artwork and audio. Redistributable # third-party material belongs where it was bought or downloaded, not in a code # repo. The directory itself and its guards stay tracked, so a fresh clone has # the .gdignore in place before anyone drops packs back in -- without it the # next `tools/check.sh` tries to import the lot. /assetpacks/* !/assetpacks/.gdignore !/assetpacks/README.md # Export artefacts. build/ *.pck *.zip # Editor-local overrides. override.cfg # Claude Code local settings (permissions differ per machine). .claude/settings.local.json