Commit Graph

  • b8332b697d Documentation pass for a cold start master claude 2026-09-07 16:20:10 +02:00
  • 61680d00d7 Style the rest of the interface: panels, sliders, scrollbars, cards claude 2026-09-07 11:45:46 +02:00
  • 132646f6c3 Rework the UI on Crusenho's pack; credit it in the game, not just the repo claude 2026-09-07 11:12:13 +02:00
  • 872922e9e2 Fix boss jitter; add a settings screen for controls and volume claude 2026-09-07 10:56:44 +02:00
  • 4a98cf4b0e The Cantor gets its own portal; bullets stop strobing claude 2026-09-07 10:36:06 +02:00
  • 42568a40ad Fix: every zone change was handing the player a blank character claude 2026-09-07 10:13:14 +02:00
  • e0c1e0d5c6 Stage 5: bosses that move, attacks that warn, and a second boss claude 2026-09-06 16:32:12 +02:00
  • cb2c1e7840 Scale health and damage by ten so percentages have somewhere to land claude 2026-09-06 16:16:38 +02:00
  • b351bc2d55 Stage 4: upgrades, and a quartermaster to spend them at claude 2026-09-06 15:34:58 +02:00
  • a943aa19f6 Add a second dungeon: the Proving Grounds, a test harness you walk into claude 2026-09-04 21:34:41 +02:00
  • 050b8251a7 Stage 3: inventory, ground loot, and two loot visibilities claude 2026-09-04 21:16:15 +02:00
  • ded7bf96d5 Documentation pass before context compaction claude 2026-09-04 20:34:45 +02:00
  • d8197885ca Hide dead characters, suggest names, make the XP bar live claude 2026-09-04 01:12:53 +02:00
  • 7ef972e3b3 Hub character swapping, XP percentage, passive health regeneration claude 2026-09-04 00:56:29 +02:00
  • 4765bbce28 Stage 2: accounts, characters, permadeath, levels and experience claude 2026-09-04 00:44:34 +02:00
  • ff5e527ad4 Fix black wall tops, pillar art, player anchor, and whole-sheet bullets claude 2026-09-04 00:22:01 +02:00
  • 801f328093 Fix idle/run animation flicker and bullet cell bleed; add F1 hitbox overlay claude 2026-09-04 00:12:37 +02:00
  • afe76c22ce Fix bullet atlas, animation speed, sprite flip, fire rate, silent shots claude 2026-09-04 00:03:04 +02:00
  • 3586555aea Remove non-redistributable art from the repo; record licence terms claude 2026-09-03 23:52:41 +02:00
  • 9fa2e260f2 Replace placeholder rendering with real sprites and audio claude 2026-09-03 23:43:13 +02:00
  • 7ee6c8e761 Close Stage 1: per-peer actor interest, boss room confinement claude 2026-09-03 23:33:32 +02:00
  • 20dd6bc502 Keep asset packs out of git and out of Godot's importer claude 2026-09-03 23:24:54 +02:00
  • de48afcbd9 Fix aiming under a scrolling camera; add status and decisions docs claude 2026-09-03 20:58:03 +02:00
  • 7af439341d Stage 1: tile maps, walls, fog of war, aggro, scrolling camera claude 2026-09-03 20:49:27 +02:00
  • e1f9fa8096 Unlock menu after failed join; remove contact damage; cover clean disconnects claude 2026-09-03 19:37:26 +02:00
  • f70de1b825 Fix permanent input-timing desync; no i-frames; UI respawn; guard dead joins claude 2026-09-03 19:19:33 +02:00
  • 005679f1b5 Fix bullet/ship desync; rework death, escape, arrival and hub awareness claude 2026-09-03 18:43:19 +02:00
  • d9a59fff03 Fix lobby/HUD UI pinned at (0,0); shrink player hitbox below visual size claude 2026-09-03 16:58:42 +02:00
  • c4beeae38f Initial commit: Transcience MVP claude 2026-09-03 16:03:57 +02:00