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08f58af1a8
Documentation pass before a compact
master

claudeandClaude Opus 5.5
2026-10-05 18:05:56 +02:00
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94ad6b3429
Stop drawing bullets past the edge of sight -- but never sooner than is safe

claudeandClaude Opus 5.5
2026-10-05 13:57:50 +02:00
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170eb409dd
Restore the 451 lines of the roadmap the flake note deleted

claudeandClaude Opus 5.5
2026-10-05 13:14:58 +02:00
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6e872e2cf5
HUD and connect screen, second pass

claudeandClaude Opus 5.5
2026-10-05 13:13:11 +02:00
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3d1b5da72b
Fix the smoke test's intermittent failure: a bot taking the wrong portal

claudeandClaude Opus 5.5
2026-10-05 13:12:43 +02:00
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99f0d2a783
Nothing is awake and watching when the party arrives

claudeandClaude Opus 5.5
2026-10-05 13:03:22 +02:00
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19d2295bec
A UI pass: prompts that tell the truth, and a HUD that does not collide

claudeandClaude Opus 5.5
2026-10-05 10:41:04 +02:00
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069abdb3fa
Now and then, a group of enemies in a tunnel

claudeandClaude Opus 5.5
2026-10-05 10:26:25 +02:00
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855669a665
Fog lit by rays: shadows cut through tiles, and walls stay visible

claudeandClaude Opus 5.5
2026-10-05 10:07:33 +02:00
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83c3b920fb
Varied-width tunnels, and stop carving slits in the boss arenas

claudeandClaude Opus 5.5
2026-10-05 09:51:19 +02:00
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a6084c1a8d
Tell the roster the truth about a wounded character

claudeandClaude Opus 5
2026-09-07 21:54:40 +02:00
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4aeb6d229d
Health survives a door, and experience needs you to be there

claudeandClaude Opus 5
2026-09-07 21:48:20 +02:00
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54086b5604
Stop the rate limiter from being its own amplifier

claudeandClaude Opus 5
2026-09-07 17:27:07 +02:00
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7b710471df
Make the arenas' cover actually stop bullets

claudeandClaude Opus 5
2026-09-07 17:24:34 +02:00
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20715e77cc
Make the two hot decoders as careful as the six cold ones

claudeandClaude Opus 5
2026-09-07 17:14:14 +02:00
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39d857c4d1
Bound what one packet can cost, and stop the hub eating its own loot

claudeandClaude Opus 5
2026-09-07 17:09:43 +02:00
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ef28970654
Close three holes an unmodified client could walk through

claudeandClaude Opus 5
2026-09-07 17:04:05 +02:00
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b8332b697d
Documentation pass for a cold start

claudeandClaude Opus 5
2026-09-07 16:20:10 +02:00
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61680d00d7
Style the rest of the interface: panels, sliders, scrollbars, cards

claudeandClaude Opus 5
2026-09-07 11:45:46 +02:00
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132646f6c3
Rework the UI on Crusenho's pack; credit it in the game, not just the repo

claudeandClaude Opus 5
2026-09-07 11:12:13 +02:00
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872922e9e2
Fix boss jitter; add a settings screen for controls and volume

claudeandClaude Opus 5
2026-09-07 10:56:44 +02:00
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4a98cf4b0e
The Cantor gets its own portal; bullets stop strobing

claudeandClaude Opus 5
2026-09-07 10:36:06 +02:00
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42568a40ad
Fix: every zone change was handing the player a blank character

claudeandClaude Opus 5
2026-09-07 10:13:14 +02:00
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e0c1e0d5c6
Stage 5: bosses that move, attacks that warn, and a second boss

claudeandClaude Opus 5
2026-09-06 16:32:12 +02:00
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cb2c1e7840
Scale health and damage by ten so percentages have somewhere to land

claudeandClaude Opus 5
2026-09-06 16:16:38 +02:00
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b351bc2d55
Stage 4: upgrades, and a quartermaster to spend them at

claudeandClaude Opus 5
2026-09-06 15:34:58 +02:00
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a943aa19f6
Add a second dungeon: the Proving Grounds, a test harness you walk into

claudeandClaude Opus 5
2026-09-04 21:34:41 +02:00
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050b8251a7
Stage 3: inventory, ground loot, and two loot visibilities

claudeandClaude Opus 5
2026-09-04 21:16:15 +02:00
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ded7bf96d5
Documentation pass before context compaction
claude
2026-09-04 20:34:45 +02:00
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d8197885ca
Hide dead characters, suggest names, make the XP bar live
claude
2026-09-04 01:12:53 +02:00
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7ef972e3b3
Hub character swapping, XP percentage, passive health regeneration
claude
2026-09-04 00:56:29 +02:00
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4765bbce28
Stage 2: accounts, characters, permadeath, levels and experience
claude
2026-09-04 00:44:34 +02:00
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ff5e527ad4
Fix black wall tops, pillar art, player anchor, and whole-sheet bullets
claude
2026-09-04 00:22:01 +02:00
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801f328093
Fix idle/run animation flicker and bullet cell bleed; add F1 hitbox overlay
claude
2026-09-04 00:12:37 +02:00
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afe76c22ce
Fix bullet atlas, animation speed, sprite flip, fire rate, silent shots
claude
2026-09-04 00:03:04 +02:00
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3586555aea
Remove non-redistributable art from the repo; record licence terms
claude
2026-09-03 23:52:41 +02:00
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9fa2e260f2
Replace placeholder rendering with real sprites and audio
claude
2026-09-03 23:43:13 +02:00
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7ee6c8e761
Close Stage 1: per-peer actor interest, boss room confinement
claude
2026-09-03 23:33:32 +02:00
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20dd6bc502
Keep asset packs out of git and out of Godot's importer
claude
2026-09-03 23:24:54 +02:00
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de48afcbd9
Fix aiming under a scrolling camera; add status and decisions docs
claude
2026-09-03 20:58:03 +02:00
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7af439341d
Stage 1: tile maps, walls, fog of war, aggro, scrolling camera
claude
2026-09-03 20:49:27 +02:00
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e1f9fa8096
Unlock menu after failed join; remove contact damage; cover clean disconnects
claude
2026-09-03 19:37:26 +02:00
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f70de1b825
Fix permanent input-timing desync; no i-frames; UI respawn; guard dead joins
claude
2026-09-03 19:19:33 +02:00
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005679f1b5
Fix bullet/ship desync; rework death, escape, arrival and hub awareness
claude
2026-09-03 18:43:19 +02:00
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d9a59fff03
Fix lobby/HUD UI pinned at (0,0); shrink player hitbox below visual size
claude
2026-09-03 16:58:42 +02:00
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c4beeae38f
Initial commit: Transcience MVP
claude
2026-09-03 16:03:57 +02:00