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b8332b697d
Documentation pass for a cold start
master
claude
2026-09-07 16:20:10 +02:00
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61680d00d7
Style the rest of the interface: panels, sliders, scrollbars, cards
claude
2026-09-07 11:45:46 +02:00
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132646f6c3
Rework the UI on Crusenho's pack; credit it in the game, not just the repo
claude
2026-09-07 11:12:13 +02:00
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872922e9e2
Fix boss jitter; add a settings screen for controls and volume
claude
2026-09-07 10:56:44 +02:00
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4a98cf4b0e
The Cantor gets its own portal; bullets stop strobing
claude
2026-09-07 10:36:06 +02:00
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42568a40ad
Fix: every zone change was handing the player a blank character
claude
2026-09-07 10:13:14 +02:00
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e0c1e0d5c6
Stage 5: bosses that move, attacks that warn, and a second boss
claude
2026-09-06 16:32:12 +02:00
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cb2c1e7840
Scale health and damage by ten so percentages have somewhere to land
claude
2026-09-06 16:16:38 +02:00
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b351bc2d55
Stage 4: upgrades, and a quartermaster to spend them at
claude
2026-09-06 15:34:58 +02:00
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a943aa19f6
Add a second dungeon: the Proving Grounds, a test harness you walk into
claude
2026-09-04 21:34:41 +02:00
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050b8251a7
Stage 3: inventory, ground loot, and two loot visibilities
claude
2026-09-04 21:16:15 +02:00
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ded7bf96d5
Documentation pass before context compaction
claude
2026-09-04 20:34:45 +02:00
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d8197885ca
Hide dead characters, suggest names, make the XP bar live
claude
2026-09-04 01:12:53 +02:00
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7ef972e3b3
Hub character swapping, XP percentage, passive health regeneration
claude
2026-09-04 00:56:29 +02:00
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4765bbce28
Stage 2: accounts, characters, permadeath, levels and experience
claude
2026-09-04 00:44:34 +02:00
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ff5e527ad4
Fix black wall tops, pillar art, player anchor, and whole-sheet bullets
claude
2026-09-04 00:22:01 +02:00
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801f328093
Fix idle/run animation flicker and bullet cell bleed; add F1 hitbox overlay
claude
2026-09-04 00:12:37 +02:00
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afe76c22ce
Fix bullet atlas, animation speed, sprite flip, fire rate, silent shots
claude
2026-09-04 00:03:04 +02:00
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3586555aea
Remove non-redistributable art from the repo; record licence terms
claude
2026-09-03 23:52:41 +02:00
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9fa2e260f2
Replace placeholder rendering with real sprites and audio
claude
2026-09-03 23:43:13 +02:00
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7ee6c8e761
Close Stage 1: per-peer actor interest, boss room confinement
claude
2026-09-03 23:33:32 +02:00
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20dd6bc502
Keep asset packs out of git and out of Godot's importer
claude
2026-09-03 23:24:54 +02:00
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de48afcbd9
Fix aiming under a scrolling camera; add status and decisions docs
claude
2026-09-03 20:58:03 +02:00
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7af439341d
Stage 1: tile maps, walls, fog of war, aggro, scrolling camera
claude
2026-09-03 20:49:27 +02:00
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e1f9fa8096
Unlock menu after failed join; remove contact damage; cover clean disconnects
claude
2026-09-03 19:37:26 +02:00
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f70de1b825
Fix permanent input-timing desync; no i-frames; UI respawn; guard dead joins
claude
2026-09-03 19:19:33 +02:00
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005679f1b5
Fix bullet/ship desync; rework death, escape, arrival and hub awareness
claude
2026-09-03 18:43:19 +02:00
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d9a59fff03
Fix lobby/HUD UI pinned at (0,0); shrink player hitbox below visual size
claude
2026-09-03 16:58:42 +02:00
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c4beeae38f
Initial commit: Transcience MVP
claude
2026-09-03 16:03:57 +02:00