Initial commit: Transcience MVP
Top-down twin-stick bullet-hell, Godot 4.7, server-authoritative dedicated server with client-side prediction. Clients send input only; the server resolves every hit for both players and enemies (no PvP). - SimWorld: whole simulation as plain RefCounted objects (no nodes, no physics server), ~0.24ms/tick at peak load -- runs headless for free and drives 78 tests in under a second - BulletPool: struct-of-arrays bullet storage, replicated as spawn/despawn events rather than per-tick state - Emitter framework (Ring/AimedSpread/WallGap/ArcSweep) shared by trash enemies and bosses -- a new boss is data in src/content/content.gd, no simulation changes - The Warden of the Fold: stationary 4-phase boss built entirely on that format - Lobby hub with a portal into on-demand dungeon instances; one process hosts the hub plus every concurrent dungeon - Emergency escape: 3s server-owned channel, cancelled by damage - tools/check.sh, test.sh (GUT), smoke.sh (real server + bot clients over ENet), bench.gd; git hooks wired to the same scripts - docs/ARCHITECTURE.md, NETCODE.md, WORKFLOW.md, ROADMAP.md
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class_name Protocol
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extends RefCounted
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## Wire constants. Bump [constant VERSION] whenever a codec layout changes; the
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## server refuses mismatched clients at handshake rather than desyncing later.
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const VERSION := 1
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const DEFAULT_PORT := 27015
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const MAX_CLIENTS := 32
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## ENet channels. Separating them stops a burst of reliable bullet events from
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## head-of-line blocking the unreliable snapshot stream.
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const CH_CONTROL := 1 ## handshake, instance transitions -- reliable
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const CH_SNAPSHOT := 2 ## world state -- unreliable, newest wins
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const CH_EVENTS := 3 ## bullet spawns/despawns, hits -- reliable ordered
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const CH_INPUT := 4 ## client -> server intent -- unreliable ordered
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## Must be identical on both ends, and larger than the highest channel above.
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const CHANNEL_COUNT := 8
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enum InstanceKind { LOBBY, DUNGEON }
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## Player flags packed into the snapshot's per-player byte.
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const F_ALIVE := 1
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const F_INVULN := 2
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const F_ESCAPING := 4
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