Initial commit: Transcience MVP

Top-down twin-stick bullet-hell, Godot 4.7, server-authoritative dedicated
server with client-side prediction. Clients send input only; the server
resolves every hit for both players and enemies (no PvP).

- SimWorld: whole simulation as plain RefCounted objects (no nodes, no
  physics server), ~0.24ms/tick at peak load -- runs headless for free and
  drives 78 tests in under a second
- BulletPool: struct-of-arrays bullet storage, replicated as spawn/despawn
  events rather than per-tick state
- Emitter framework (Ring/AimedSpread/WallGap/ArcSweep) shared by trash
  enemies and bosses -- a new boss is data in src/content/content.gd, no
  simulation changes
- The Warden of the Fold: stationary 4-phase boss built entirely on that
  format
- Lobby hub with a portal into on-demand dungeon instances; one process
  hosts the hub plus every concurrent dungeon
- Emergency escape: 3s server-owned channel, cancelled by damage
- tools/check.sh, test.sh (GUT), smoke.sh (real server + bot clients over
  ENet), bench.gd; git hooks wired to the same scripts
- docs/ARCHITECTURE.md, NETCODE.md, WORKFLOW.md, ROADMAP.md
This commit is contained in:
2026-09-03 16:03:57 +02:00
commit c4beeae38f
385 changed files with 28725 additions and 0 deletions
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[gd_resource type="Resource" script_class="BossDef" format=3]
[ext_resource type="Script" path="res://src/actors/boss/boss_phase.gd" id="1_7m6h6"]
[ext_resource type="Script" path="res://src/sim/patterns/bullet_emitter.gd" id="2_b0fvw"]
[ext_resource type="Script" path="res://src/sim/patterns/ring_emitter.gd" id="3_f5abt"]
[ext_resource type="Script" path="res://src/sim/patterns/aimed_spread_emitter.gd" id="4_tmo3e"]
[ext_resource type="Script" path="res://src/sim/patterns/wall_gap_emitter.gd" id="5_rswgd"]
[ext_resource type="Script" path="res://src/sim/patterns/arc_sweep_emitter.gd" id="6_v02no"]
[ext_resource type="Script" path="res://src/actors/boss/boss_def.gd" id="7_x6ufy"]
[sub_resource type="Resource" id="Resource_bbcbd"]
script = ExtResource("3_f5abt")
count = 14
spin_per_shot_deg = 9.0
muzzle_offset = 46.0
interval = 45
speed = 135.0
radius = 8.0
lifetime = 420
damage = 14
[sub_resource type="Resource" id="Resource_axg03"]
script = ExtResource("4_tmo3e")
spread_deg = 26.0
muzzle_offset = 46.0
start_tick = 120
interval = 150
speed = 210.0
radius = 6.0
kind = 2
[sub_resource type="Resource" id="Resource_s17mk"]
script = ExtResource("1_7m6h6")
name = "Opening Fold"
loop_ticks = 480
telegraph_ticks = 60
emitters = Array[ExtResource("2_b0fvw")]([SubResource("Resource_bbcbd"), SubResource("Resource_axg03")])
[sub_resource type="Resource" id="Resource_0452f"]
script = ExtResource("3_f5abt")
count = 4
spin_per_shot_deg = 23.0
muzzle_offset = 46.0
interval = 9
speed = 120.0
lifetime = 480
[sub_resource type="Resource" id="Resource_1p7x0"]
script = ExtResource("5_rswgd")
count = 20
gap_step = 7
start_tick = 90
interval = 170
speed = 175.0
radius = 8.0
damage = 16
kind = 3
[sub_resource type="Resource" id="Resource_a0mrn"]
script = ExtResource("1_7m6h6")
name = "Sliding Lattice"
enter_at_hp_fraction = 0.72
telegraph_ticks = 50
emitters = Array[ExtResource("2_b0fvw")]([SubResource("Resource_0452f"), SubResource("Resource_1p7x0")])
[sub_resource type="Resource" id="Resource_pfjxl"]
script = ExtResource("6_v02no")
arms = 3
bullets_per_arm = 2
arm_spacing = 26.0
sweep_deg = 95.0
sweep_period = 5.0
interval = 5
speed = 165.0
lifetime = 400
damage = 13
[sub_resource type="Resource" id="Resource_txml3"]
script = ExtResource("4_tmo3e")
count = 7
spread_deg = 40.0
jitter_deg = 3.0
edge_speed_bonus = 0.25
start_tick = 60
interval = 110
speed = 195.0
radius = 6.0
kind = 2
[sub_resource type="Resource" id="Resource_k1e8f"]
script = ExtResource("3_f5abt")
count = 18
spin_per_shot_deg = -14.0
start_tick = 240
end_tick = 600
interval = 60
speed = 105.0
lifetime = 420
[sub_resource type="Resource" id="Resource_4sp1g"]
script = ExtResource("1_7m6h6")
name = "Reaping Arms"
enter_at_hp_fraction = 0.42
loop_ticks = 720
damage_taken_mult = 1.15
emitters = Array[ExtResource("2_b0fvw")]([SubResource("Resource_pfjxl"), SubResource("Resource_txml3"), SubResource("Resource_k1e8f")])
[sub_resource type="Resource" id="Resource_aldxl"]
script = ExtResource("3_f5abt")
count = 5
spin_per_shot_deg = 31.0
muzzle_offset = 46.0
interval = 11
speed = 130.0
turn_deg = 0.55
lifetime = 400
damage = 15
[sub_resource type="Resource" id="Resource_3fm5w"]
script = ExtResource("5_rswgd")
direction = 2
count = 16
start_tick = 40
interval = 130
speed = 200.0
radius = 8.0
damage = 18
kind = 3
[sub_resource type="Resource" id="Resource_20c8f"]
script = ExtResource("4_tmo3e")
count = 3
spread_deg = 10.0
start_tick = 100
interval = 80
speed = 300.0
radius = 5.0
damage = 16
kind = 2
[sub_resource type="Resource" id="Resource_ymr56"]
script = ExtResource("1_7m6h6")
name = "Collapse"
enter_at_hp_fraction = 0.16
loop_ticks = 420
telegraph_ticks = 60
damage_taken_mult = 1.3
emitters = Array[ExtResource("2_b0fvw")]([SubResource("Resource_aldxl"), SubResource("Resource_3fm5w"), SubResource("Resource_20c8f")])
[resource]
script = ExtResource("7_x6ufy")
id = &"warden"
display_name = "Warden of the Fold"
max_hp = 3600
radius = 42.0
spawn_pos = Vector2(0, -150)
phases = Array[ExtResource("1_7m6h6")]([SubResource("Resource_s17mk"), SubResource("Resource_a0mrn"), SubResource("Resource_4sp1g"), SubResource("Resource_ymr56")])
+23
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[gd_resource type="Resource" script_class="EnemyDef" format=3]
[ext_resource type="Script" path="res://src/sim/patterns/bullet_emitter.gd" id="1_801wv"]
[ext_resource type="Script" path="res://src/sim/patterns/aimed_spread_emitter.gd" id="2_bjhtk"]
[ext_resource type="Script" path="res://src/actors/enemies/enemy_def.gd" id="3_e6oj1"]
[sub_resource type="Resource" id="Resource_vpd04"]
script = ExtResource("2_bjhtk")
count = 3
spread_deg = 20.0
interval = 120
radius = 6.0
lifetime = 240
damage = 10
[resource]
script = ExtResource("3_e6oj1")
id = &"drifter"
display_name = "Drifter"
contact_damage = 8
speed = 55.0
emitters = Array[ExtResource("1_801wv")]([SubResource("Resource_vpd04")])
pattern_loop_ticks = 120
+14
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[gd_resource type="Resource" script_class="EnemyDef" format=3]
[ext_resource type="Script" path="res://src/sim/patterns/bullet_emitter.gd" id="1_ajtny"]
[ext_resource type="Script" path="res://src/actors/enemies/enemy_def.gd" id="2_i7w5w"]
[resource]
script = ExtResource("2_i7w5w")
id = &"dummy"
display_name = "Target Dummy"
max_hp = 100000
radius = 20.0
contact_damage = 0
move = 0
visual = 3
+16
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[gd_resource type="Resource" script_class="EnemyDef" format=3]
[ext_resource type="Script" path="res://src/sim/patterns/bullet_emitter.gd" id="1_dkoo8"]
[ext_resource type="Script" path="res://src/actors/enemies/enemy_def.gd" id="2_t1lyl"]
[resource]
script = ExtResource("2_t1lyl")
id = &"stalker"
display_name = "Stalker"
max_hp = 30
radius = 12.0
contact_damage = 16
move = 3
speed = 95.0
retarget_interval = 20
visual = 2
+25
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[gd_resource type="Resource" script_class="EnemyDef" format=3]
[ext_resource type="Script" path="res://src/sim/patterns/bullet_emitter.gd" id="1_asksf"]
[ext_resource type="Script" path="res://src/sim/patterns/ring_emitter.gd" id="2_7m5d5"]
[ext_resource type="Script" path="res://src/actors/enemies/enemy_def.gd" id="3_5udip"]
[sub_resource type="Resource" id="Resource_hc01i"]
script = ExtResource("2_7m5d5")
count = 10
spin_per_shot_deg = 18.0
interval = 150
speed = 130.0
[resource]
script = ExtResource("3_5udip")
id = &"turret"
display_name = "Turret"
max_hp = 70
radius = 16.0
contact_damage = 0
move = 0
speed = 0.0
visual = 1
emitters = Array[ExtResource("1_asksf")]([SubResource("Resource_hc01i")])
pattern_loop_ticks = 150