Initial commit: Transcience MVP
Top-down twin-stick bullet-hell, Godot 4.7, server-authoritative dedicated server with client-side prediction. Clients send input only; the server resolves every hit for both players and enemies (no PvP). - SimWorld: whole simulation as plain RefCounted objects (no nodes, no physics server), ~0.24ms/tick at peak load -- runs headless for free and drives 78 tests in under a second - BulletPool: struct-of-arrays bullet storage, replicated as spawn/despawn events rather than per-tick state - Emitter framework (Ring/AimedSpread/WallGap/ArcSweep) shared by trash enemies and bosses -- a new boss is data in src/content/content.gd, no simulation changes - The Warden of the Fold: stationary 4-phase boss built entirely on that format - Lobby hub with a portal into on-demand dungeon instances; one process hosts the hub plus every concurrent dungeon - Emergency escape: 3s server-owned channel, cancelled by damage - tools/check.sh, test.sh (GUT), smoke.sh (real server + bot clients over ENet), bench.gd; git hooks wired to the same scripts - docs/ARCHITECTURE.md, NETCODE.md, WORKFLOW.md, ROADMAP.md
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[gd_scene load_steps=2 format=3 uid="uid://sfb1fw8j6ufu"]
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[ext_resource type="Script" uid="uid://k6hvvpekp0xw" path="res://addons/gut/gui/ShortcutButton.gd" id="1"]
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[node name="ShortcutButton" type="Control"]
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custom_minimum_size = Vector2(210, 30)
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layout_mode = 3
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anchor_right = 0.123
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anchor_bottom = 0.04
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offset_right = 68.304
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offset_bottom = 6.08
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script = ExtResource("1")
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[node name="Layout" type="HBoxContainer" parent="."]
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layout_mode = 0
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anchor_right = 1.0
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anchor_bottom = 1.0
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[node name="lblShortcut" type="Label" parent="Layout"]
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layout_mode = 2
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size_flags_horizontal = 3
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size_flags_vertical = 7
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text = "<None>"
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horizontal_alignment = 2
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[node name="CenterContainer" type="CenterContainer" parent="Layout"]
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custom_minimum_size = Vector2(10, 0)
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layout_mode = 2
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[node name="SetButton" type="Button" parent="Layout"]
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custom_minimum_size = Vector2(60, 0)
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layout_mode = 2
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text = "Set"
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[node name="SaveButton" type="Button" parent="Layout"]
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visible = false
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custom_minimum_size = Vector2(60, 0)
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layout_mode = 2
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text = "Save"
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[node name="CancelButton" type="Button" parent="Layout"]
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visible = false
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custom_minimum_size = Vector2(60, 0)
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layout_mode = 2
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text = "Cancel"
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[node name="ClearButton" type="Button" parent="Layout"]
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custom_minimum_size = Vector2(60, 0)
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layout_mode = 2
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text = "Clear"
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[connection signal="pressed" from="Layout/SetButton" to="." method="_on_SetButton_pressed"]
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[connection signal="pressed" from="Layout/SaveButton" to="." method="_on_SaveButton_pressed"]
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[connection signal="pressed" from="Layout/CancelButton" to="." method="_on_CancelButton_pressed"]
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[connection signal="pressed" from="Layout/ClearButton" to="." method="_on_ClearButton_pressed"]
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