Initial commit: Transcience MVP
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Top-down twin-stick bullet-hell, Godot 4.7, server-authoritative dedicated
server with client-side prediction. Clients send input only; the server
resolves every hit for both players and enemies (no PvP).

- SimWorld: whole simulation as plain RefCounted objects (no nodes, no
  physics server), ~0.24ms/tick at peak load -- runs headless for free and
  drives 78 tests in under a second
- BulletPool: struct-of-arrays bullet storage, replicated as spawn/despawn
  events rather than per-tick state
- Emitter framework (Ring/AimedSpread/WallGap/ArcSweep) shared by trash
  enemies and bosses -- a new boss is data in src/content/content.gd, no
  simulation changes
- The Warden of the Fold: stationary 4-phase boss built entirely on that
  format
- Lobby hub with a portal into on-demand dungeon instances; one process
  hosts the hub plus every concurrent dungeon
- Emergency escape: 3s server-owned channel, cancelled by damage
- tools/check.sh, test.sh (GUT), smoke.sh (real server + bot clients over
  ENet), bench.gd; git hooks wired to the same scripts
- docs/ARCHITECTURE.md, NETCODE.md, WORKFLOW.md, ROADMAP.md
This commit is contained in:
Adyrem
2026-09-03 16:03:57 +02:00
commit 651c4ad94a
385 changed files with 28725 additions and 0 deletions
+23
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[gd_resource type="Resource" script_class="EnemyDef" format=3]
[ext_resource type="Script" path="res://src/sim/patterns/bullet_emitter.gd" id="1_801wv"]
[ext_resource type="Script" path="res://src/sim/patterns/aimed_spread_emitter.gd" id="2_bjhtk"]
[ext_resource type="Script" path="res://src/actors/enemies/enemy_def.gd" id="3_e6oj1"]
[sub_resource type="Resource" id="Resource_vpd04"]
script = ExtResource("2_bjhtk")
count = 3
spread_deg = 20.0
interval = 120
radius = 6.0
lifetime = 240
damage = 10
[resource]
script = ExtResource("3_e6oj1")
id = &"drifter"
display_name = "Drifter"
contact_damage = 8
speed = 55.0
emitters = Array[ExtResource("1_801wv")]([SubResource("Resource_vpd04")])
pattern_loop_ticks = 120
+14
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[gd_resource type="Resource" script_class="EnemyDef" format=3]
[ext_resource type="Script" path="res://src/sim/patterns/bullet_emitter.gd" id="1_ajtny"]
[ext_resource type="Script" path="res://src/actors/enemies/enemy_def.gd" id="2_i7w5w"]
[resource]
script = ExtResource("2_i7w5w")
id = &"dummy"
display_name = "Target Dummy"
max_hp = 100000
radius = 20.0
contact_damage = 0
move = 0
visual = 3
+16
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[gd_resource type="Resource" script_class="EnemyDef" format=3]
[ext_resource type="Script" path="res://src/sim/patterns/bullet_emitter.gd" id="1_dkoo8"]
[ext_resource type="Script" path="res://src/actors/enemies/enemy_def.gd" id="2_t1lyl"]
[resource]
script = ExtResource("2_t1lyl")
id = &"stalker"
display_name = "Stalker"
max_hp = 30
radius = 12.0
contact_damage = 16
move = 3
speed = 95.0
retarget_interval = 20
visual = 2
+25
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[gd_resource type="Resource" script_class="EnemyDef" format=3]
[ext_resource type="Script" path="res://src/sim/patterns/bullet_emitter.gd" id="1_asksf"]
[ext_resource type="Script" path="res://src/sim/patterns/ring_emitter.gd" id="2_7m5d5"]
[ext_resource type="Script" path="res://src/actors/enemies/enemy_def.gd" id="3_5udip"]
[sub_resource type="Resource" id="Resource_hc01i"]
script = ExtResource("2_7m5d5")
count = 10
spin_per_shot_deg = 18.0
interval = 150
speed = 130.0
[resource]
script = ExtResource("3_5udip")
id = &"turret"
display_name = "Turret"
max_hp = 70
radius = 16.0
contact_damage = 0
move = 0
speed = 0.0
visual = 1
emitters = Array[ExtResource("1_asksf")]([SubResource("Resource_hc01i")])
pattern_loop_ticks = 150