Top-down twin-stick bullet-hell, Godot 4.7, server-authoritative dedicated server with client-side prediction. Clients send input only; the server resolves every hit for both players and enemies (no PvP). - SimWorld: whole simulation as plain RefCounted objects (no nodes, no physics server), ~0.24ms/tick at peak load -- runs headless for free and drives 78 tests in under a second - BulletPool: struct-of-arrays bullet storage, replicated as spawn/despawn events rather than per-tick state - Emitter framework (Ring/AimedSpread/WallGap/ArcSweep) shared by trash enemies and bosses -- a new boss is data in src/content/content.gd, no simulation changes - The Warden of the Fold: stationary 4-phase boss built entirely on that format - Lobby hub with a portal into on-demand dungeon instances; one process hosts the hub plus every concurrent dungeon - Emergency escape: 3s server-owned channel, cancelled by damage - tools/check.sh, test.sh (GUT), smoke.sh (real server + bot clients over ENet), bench.gd; git hooks wired to the same scripts - docs/ARCHITECTURE.md, NETCODE.md, WORKFLOW.md, ROADMAP.md
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[gd_scene format=3 uid="uid://dls5r5f6157nq"]
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[ext_resource type="Script" uid="uid://dehdhn78qv5tr" path="res://addons/gut/gui/ResultsTree.gd" id="1_b4uub"]
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[node name="ResultsTree" type="Tree" unique_id=1240770657]
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offset_right = 1082.0
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offset_bottom = 544.0
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size_flags_horizontal = 3
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size_flags_vertical = 3
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columns = 2
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hide_root = true
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script = ExtResource("1_b4uub")
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[node name="TextOverlay" type="Label" parent="." unique_id=1487654929]
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visible = false
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="ResultsTree" type="VBoxContainer" parent="." unique_id=87055617]
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custom_minimum_size = Vector2(10, 10)
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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offset_right = -70.0
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offset_bottom = -104.0
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grow_horizontal = 2
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grow_vertical = 2
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size_flags_horizontal = 3
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size_flags_vertical = 3
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