The Cantor gets its own portal; bullets stop strobing
ci / verify (push) Successful in 48s

A dungeon now names the boss arena it ends in, and the arena decides the boss.
Three entrances in the hub: Warden's Descent, The Choir Vault, Proving Grounds.

That replaces the seed coin-flip from the last commit, which was the wrong
call. Which boss you are about to fight is the single thing a player decides
before walking into a dungeon, and rolling it for them makes that decision
unavailable. Only the Proving Grounds still leaves its arena open, because a
harness you re-enter every couple of minutes wants whichever fight comes up
first -- and it is the one place where "either will do" is true.

test_every_boss_has_a_dungeon_that_reaches_it is the check that matters here:
adding a boss and forgetting to give it a way in is now a failing test rather
than a boss nobody meets. The smoke test asserts all three portals open over a
real socket -- bots pick theirs by account id, so a run exercises each.

Bullets no longer animate. The sheet's eight frames are a COLOUR cycle rather
than a shape change, so running it had every bullet on screen strobing through
a palette in unison, which with a few hundred in the air is exactly as hard to
look at as it sounds. Each bullet holds one frame and turns slowly instead,
offset by its own id so a ring of twenty does not rotate as one rigid wheel.
The rate is slow enough that nothing completes a full turn inside its own
lifetime, so it reads as drift rather than spin, and a test pins that against
the longest-lived bullet in the game. The renderer slices four textures at
startup now instead of thirty-two.

check.sh clean, 414 tests, SMOKE PASS (22 assertions), all four diagnostics
green.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
2026-09-07 10:36:06 +02:00
parent 42568a40ad
commit 4a98cf4b0e
15 changed files with 251 additions and 100 deletions
+2 -1
View File
@@ -185,7 +185,8 @@ ticks in milliseconds with no SceneTree.
makes every existing client decode a potion as a ration, so it needs a
`Protocol.VERSION` bump. `Dungeons.ORDER` is the same, and additionally
decides which hub portal opens which dungeon (Nth `P` marker in the lobby
stamp → Nth entry).
stamp → Nth entry). A dungeon names the boss arena it ends in, so adding a
boss means giving it a dungeon or nobody will ever meet it.
- **Which dungeon you enter comes from where you are standing, never from the
client.** `SimWorld.portal_at()` resolves the player's server-side position
to a portal, and the `PORTAL_USED` event carries the answer. There is no