# Godot's import cache and editor state. Regenerated by `godot --import`.
.godot/
# Raw asset packs: gigabytes of source artwork and audio. Redistributable
# third-party material belongs where it was bought or downloaded, not in a code
# repo. The directory itself and its guards stay tracked, so a fresh clone has
# the .gdignore in place before anyone drops packs back in -- without it the
# next `tools/check.sh` tries to import the lot.
/assetpacks/*
!/assetpacks/.gdignore
!/assetpacks/README.md

# Export artefacts.
build/
*.pck
*.zip
# Editor-local overrides.
override.cfg
# Claude Code local settings (permissions differ per machine).
.claude/settings.local.json
