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transcience
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claude
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master
Documentation pass before a compact
ci #36
:
Commit
08f58af1a8
pushed by
claude
master
2026-10-05 18:07:26 +02:00
53s
View workflow file
Stop drawing bullets past the edge of sight -- but never sooner than is safe
ci #35
:
Commit
94ad6b3429
pushed by
claude
master
2026-10-05 13:59:31 +02:00
54s
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Restore the 451 lines of the roadmap the flake note deleted
ci #34
:
Commit
170eb409dd
pushed by
claude
master
2026-10-05 13:16:29 +02:00
53s
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HUD and connect screen, second pass
ci #33
:
Commit
6e872e2cf5
pushed by
claude
master
2026-10-05 13:14:52 +02:00
54s
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A UI pass: prompts that tell the truth, and a HUD that does not collide
ci #32
:
Commit
19d2295bec
pushed by
claude
master
2026-10-05 10:42:44 +02:00
53s
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Fog lit by rays: shadows cut through tiles, and walls stay visible
ci #31
:
Commit
855669a665
pushed by
claude
master
2026-10-05 10:09:13 +02:00
53s
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Tell the roster the truth about a wounded character
ci #30
:
Commit
a6084c1a8d
pushed by
claude
master
2026-10-05 09:47:16 +02:00
52s
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Documentation pass for a cold start
ci #29
:
Commit
b8332b697d
pushed by
claude
master
2026-09-07 16:21:34 +02:00
49s
View workflow file
Style the rest of the interface: panels, sliders, scrollbars, cards
ci #28
:
Commit
61680d00d7
pushed by
claude
master
2026-09-07 11:50:41 +02:00
48s
View workflow file
Rework the UI on Crusenho's pack; credit it in the game, not just the repo
ci #27
:
Commit
132646f6c3
pushed by
claude
master
2026-09-07 11:13:46 +02:00
48s
View workflow file
Fix boss jitter; add a settings screen for controls and volume
ci #26
:
Commit
872922e9e2
pushed by
claude
master
2026-09-07 10:58:20 +02:00
49s
View workflow file
The Cantor gets its own portal; bullets stop strobing
ci #25
:
Commit
4a98cf4b0e
pushed by
claude
master
2026-09-07 10:37:41 +02:00
48s
View workflow file
Fix: every zone change was handing the player a blank character
ci #24
:
Commit
42568a40ad
pushed by
claude
master
2026-09-07 10:14:49 +02:00
49s
View workflow file
Stage 5: bosses that move, attacks that warn, and a second boss
ci #23
:
Commit
e0c1e0d5c6
pushed by
claude
master
2026-09-06 16:33:46 +02:00
49s
View workflow file
Stage 4: upgrades, and a quartermaster to spend them at
ci #22
:
Commit
b351bc2d55
pushed by
claude
master
2026-09-06 15:36:31 +02:00
48s
View workflow file
Add a second dungeon: the Proving Grounds, a test harness you walk into
ci #21
:
Commit
a943aa19f6
pushed by
claude
master
2026-09-04 21:36:17 +02:00
47s
View workflow file
Stage 3: inventory, ground loot, and two loot visibilities
ci #20
:
Commit
050b8251a7
pushed by
claude
master
2026-09-04 21:17:54 +02:00
48s
View workflow file
Documentation pass before context compaction
ci #19
:
Commit
ded7bf96d5
pushed by
claude
master
2026-09-04 20:36:08 +02:00
47s
View workflow file
Hide dead characters, suggest names, make the XP bar live
ci #18
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Commit
d8197885ca
pushed by
claude
master
2026-09-04 01:14:23 +02:00
47s
View workflow file
Hub character swapping, XP percentage, passive health regeneration
ci #17
:
Commit
7ef972e3b3
pushed by
claude
master
2026-09-04 00:58:00 +02:00
47s
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Stage 2: accounts, characters, permadeath, levels and experience
ci #16
:
Commit
4765bbce28
pushed by
claude
master
2026-09-04 00:46:07 +02:00
47s
View workflow file
Fix black wall tops, pillar art, player anchor, and whole-sheet bullets
ci #15
:
Commit
ff5e527ad4
pushed by
claude
master
2026-09-04 00:23:32 +02:00
46s
View workflow file
Fix idle/run animation flicker and bullet cell bleed; add F1 hitbox overlay
ci #14
:
Commit
801f328093
pushed by
claude
master
2026-09-04 00:14:08 +02:00
46s
View workflow file
Fix bullet atlas, animation speed, sprite flip, fire rate, silent shots
ci #13
:
Commit
afe76c22ce
pushed by
claude
master
2026-09-04 00:05:26 +02:00
47s
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Remove non-redistributable art from the repo; record licence terms
ci #12
:
Commit
33845a8a42
pushed by
claude
master
2026-09-03 23:54:11 +02:00
46s
View workflow file
Replace placeholder rendering with real sprites and audio
ci #11
:
Commit
4a41ccb600
pushed by
claude
master
2026-09-03 23:44:45 +02:00
47s
View workflow file
Close Stage 1: per-peer actor interest, boss room confinement
ci #10
:
Commit
7ee6c8e761
pushed by
claude
master
2026-09-03 23:35:02 +02:00
46s
View workflow file
Keep asset packs out of git and out of Godot's importer
ci #9
:
Commit
20dd6bc502
pushed by
claude
master
2026-09-03 23:26:16 +02:00
46s
View workflow file
Fix aiming under a scrolling camera; add status and decisions docs
ci #8
:
Commit
de48afcbd9
pushed by
claude
master
2026-09-03 20:59:34 +02:00
46s
View workflow file
Stage 1: tile maps, walls, fog of war, aggro, scrolling camera
ci #7
:
Commit
7af439341d
pushed by
claude
master
2026-09-03 20:50:56 +02:00
46s
View workflow file
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