This website requires JavaScript.
Explore
Help
Register
Sign In
claude
/
transcience
Watch
1
Star
0
Fork
0
You've already forked transcience
Code
Issues
Pull Requests
Actions
Packages
Projects
Releases
Wiki
Activity
All Workflows
ci.yml
29 workflow runs
Actor
All actors
claude
Status
All status
Success
Failure
Waiting
Running
Documentation pass for a cold start
#29
:
Commit
b8332b697d
pushed by
claude
master
2026-09-07 16:21:34 +02:00
49s
View workflow file
Style the rest of the interface: panels, sliders, scrollbars, cards
#28
:
Commit
61680d00d7
pushed by
claude
master
2026-09-07 11:50:41 +02:00
48s
View workflow file
Rework the UI on Crusenho's pack; credit it in the game, not just the repo
#27
:
Commit
132646f6c3
pushed by
claude
master
2026-09-07 11:13:46 +02:00
48s
View workflow file
Fix boss jitter; add a settings screen for controls and volume
#26
:
Commit
872922e9e2
pushed by
claude
master
2026-09-07 10:58:20 +02:00
49s
View workflow file
The Cantor gets its own portal; bullets stop strobing
#25
:
Commit
4a98cf4b0e
pushed by
claude
master
2026-09-07 10:37:41 +02:00
48s
View workflow file
Fix: every zone change was handing the player a blank character
#24
:
Commit
42568a40ad
pushed by
claude
master
2026-09-07 10:14:49 +02:00
49s
View workflow file
Stage 5: bosses that move, attacks that warn, and a second boss
#23
:
Commit
e0c1e0d5c6
pushed by
claude
master
2026-09-06 16:33:46 +02:00
49s
View workflow file
Stage 4: upgrades, and a quartermaster to spend them at
#22
:
Commit
b351bc2d55
pushed by
claude
master
2026-09-06 15:36:31 +02:00
48s
View workflow file
Add a second dungeon: the Proving Grounds, a test harness you walk into
#21
:
Commit
a943aa19f6
pushed by
claude
master
2026-09-04 21:36:17 +02:00
47s
View workflow file
Stage 3: inventory, ground loot, and two loot visibilities
#20
:
Commit
050b8251a7
pushed by
claude
master
2026-09-04 21:17:54 +02:00
48s
View workflow file
Documentation pass before context compaction
#19
:
Commit
ded7bf96d5
pushed by
claude
master
2026-09-04 20:36:08 +02:00
47s
View workflow file
Hide dead characters, suggest names, make the XP bar live
#18
:
Commit
d8197885ca
pushed by
claude
master
2026-09-04 01:14:23 +02:00
47s
View workflow file
Hub character swapping, XP percentage, passive health regeneration
#17
:
Commit
7ef972e3b3
pushed by
claude
master
2026-09-04 00:58:00 +02:00
47s
View workflow file
Stage 2: accounts, characters, permadeath, levels and experience
#16
:
Commit
4765bbce28
pushed by
claude
master
2026-09-04 00:46:07 +02:00
47s
View workflow file
Fix black wall tops, pillar art, player anchor, and whole-sheet bullets
#15
:
Commit
ff5e527ad4
pushed by
claude
master
2026-09-04 00:23:32 +02:00
46s
View workflow file
Fix idle/run animation flicker and bullet cell bleed; add F1 hitbox overlay
#14
:
Commit
801f328093
pushed by
claude
master
2026-09-04 00:14:08 +02:00
46s
View workflow file
Fix bullet atlas, animation speed, sprite flip, fire rate, silent shots
#13
:
Commit
afe76c22ce
pushed by
claude
master
2026-09-04 00:05:26 +02:00
47s
View workflow file
Remove non-redistributable art from the repo; record licence terms
#12
:
Commit
33845a8a42
pushed by
claude
master
2026-09-03 23:54:11 +02:00
46s
View workflow file
Replace placeholder rendering with real sprites and audio
#11
:
Commit
4a41ccb600
pushed by
claude
master
2026-09-03 23:44:45 +02:00
47s
View workflow file
Close Stage 1: per-peer actor interest, boss room confinement
#10
:
Commit
7ee6c8e761
pushed by
claude
master
2026-09-03 23:35:02 +02:00
46s
View workflow file
Keep asset packs out of git and out of Godot's importer
#9
:
Commit
20dd6bc502
pushed by
claude
master
2026-09-03 23:26:16 +02:00
46s
View workflow file
Fix aiming under a scrolling camera; add status and decisions docs
#8
:
Commit
de48afcbd9
pushed by
claude
master
2026-09-03 20:59:34 +02:00
46s
View workflow file
Stage 1: tile maps, walls, fog of war, aggro, scrolling camera
#7
:
Commit
7af439341d
pushed by
claude
master
2026-09-03 20:50:56 +02:00
46s
View workflow file
Unlock menu after failed join; remove contact damage; cover clean disconnects
#6
:
Commit
e1f9fa8096
pushed by
claude
master
2026-09-03 19:39:06 +02:00
45s
View workflow file
Fix permanent input-timing desync; no i-frames; UI respawn; guard dead joins
#5
:
Commit
f70de1b825
pushed by
claude
master
2026-09-03 19:37:20 +02:00
45s
View workflow file
Fix permanent input-timing desync; no i-frames; UI respawn; guard dead joins
#4
:
Commit
b25156a438
pushed by
claude
master
2026-09-03 19:21:07 +02:00
45s
View workflow file
Fix bullet/ship desync; rework death, escape, arrival and hub awareness
#3
:
Commit
1dc1952a3c
pushed by
claude
master
2026-09-03 18:44:52 +02:00
45s
View workflow file
Fix lobby/HUD UI pinned at (0,0); shrink player hitbox below visual size
#2
:
Commit
e2b849c6ef
pushed by
claude
master
2026-09-03 17:00:15 +02:00
46s
View workflow file
Initial commit: Transcience MVP
#1
:
Commit
651c4ad94a
pushed by
claude
master
2026-09-03 16:31:27 +02:00
1m57s
View workflow file