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transcience
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ci.yml
29 workflow runs
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Documentation pass for a cold start
ci.yml #29
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Commit
b8332b697d
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claude
master
2026-09-07 16:21:34 +02:00
49s
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Style the rest of the interface: panels, sliders, scrollbars, cards
ci.yml #28
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61680d00d7
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claude
master
2026-09-07 11:50:41 +02:00
48s
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Rework the UI on Crusenho's pack; credit it in the game, not just the repo
ci.yml #27
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132646f6c3
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claude
master
2026-09-07 11:13:46 +02:00
48s
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Fix boss jitter; add a settings screen for controls and volume
ci.yml #26
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872922e9e2
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master
2026-09-07 10:58:20 +02:00
49s
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The Cantor gets its own portal; bullets stop strobing
ci.yml #25
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4a98cf4b0e
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2026-09-07 10:37:41 +02:00
48s
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Fix: every zone change was handing the player a blank character
ci.yml #24
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42568a40ad
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claude
master
2026-09-07 10:14:49 +02:00
49s
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Stage 5: bosses that move, attacks that warn, and a second boss
ci.yml #23
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e0c1e0d5c6
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master
2026-09-06 16:33:46 +02:00
49s
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Stage 4: upgrades, and a quartermaster to spend them at
ci.yml #22
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b351bc2d55
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claude
master
2026-09-06 15:36:31 +02:00
48s
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Add a second dungeon: the Proving Grounds, a test harness you walk into
ci.yml #21
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a943aa19f6
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claude
master
2026-09-04 21:36:17 +02:00
47s
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Stage 3: inventory, ground loot, and two loot visibilities
ci.yml #20
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050b8251a7
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master
2026-09-04 21:17:54 +02:00
48s
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Documentation pass before context compaction
ci.yml #19
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ded7bf96d5
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2026-09-04 20:36:08 +02:00
47s
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Hide dead characters, suggest names, make the XP bar live
ci.yml #18
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d8197885ca
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master
2026-09-04 01:14:23 +02:00
47s
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Hub character swapping, XP percentage, passive health regeneration
ci.yml #17
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7ef972e3b3
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2026-09-04 00:58:00 +02:00
47s
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Stage 2: accounts, characters, permadeath, levels and experience
ci.yml #16
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4765bbce28
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2026-09-04 00:46:07 +02:00
47s
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Fix black wall tops, pillar art, player anchor, and whole-sheet bullets
ci.yml #15
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ff5e527ad4
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claude
master
2026-09-04 00:23:32 +02:00
46s
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Fix idle/run animation flicker and bullet cell bleed; add F1 hitbox overlay
ci.yml #14
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Commit
801f328093
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2026-09-04 00:14:08 +02:00
46s
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Fix bullet atlas, animation speed, sprite flip, fire rate, silent shots
ci.yml #13
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Commit
afe76c22ce
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2026-09-04 00:05:26 +02:00
47s
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Remove non-redistributable art from the repo; record licence terms
ci.yml #12
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Commit
33845a8a42
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claude
master
2026-09-03 23:54:11 +02:00
46s
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Replace placeholder rendering with real sprites and audio
ci.yml #11
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Commit
4a41ccb600
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claude
master
2026-09-03 23:44:45 +02:00
47s
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Close Stage 1: per-peer actor interest, boss room confinement
ci.yml #10
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Commit
7ee6c8e761
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master
2026-09-03 23:35:02 +02:00
46s
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Keep asset packs out of git and out of Godot's importer
ci.yml #9
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Commit
20dd6bc502
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claude
master
2026-09-03 23:26:16 +02:00
46s
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Fix aiming under a scrolling camera; add status and decisions docs
ci.yml #8
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Commit
de48afcbd9
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claude
master
2026-09-03 20:59:34 +02:00
46s
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Stage 1: tile maps, walls, fog of war, aggro, scrolling camera
ci.yml #7
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Commit
7af439341d
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claude
master
2026-09-03 20:50:56 +02:00
46s
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Unlock menu after failed join; remove contact damage; cover clean disconnects
ci.yml #6
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Commit
e1f9fa8096
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claude
master
2026-09-03 19:39:06 +02:00
45s
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Fix permanent input-timing desync; no i-frames; UI respawn; guard dead joins
ci.yml #5
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Commit
f70de1b825
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claude
master
2026-09-03 19:37:20 +02:00
45s
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Fix permanent input-timing desync; no i-frames; UI respawn; guard dead joins
ci.yml #4
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Commit
b25156a438
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claude
master
2026-09-03 19:21:07 +02:00
45s
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Fix bullet/ship desync; rework death, escape, arrival and hub awareness
ci.yml #3
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Commit
1dc1952a3c
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claude
master
2026-09-03 18:44:52 +02:00
45s
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Fix lobby/HUD UI pinned at (0,0); shrink player hitbox below visual size
ci.yml #2
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Commit
e2b849c6ef
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claude
master
2026-09-03 17:00:15 +02:00
46s
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Initial commit: Transcience MVP
ci.yml #1
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Commit
651c4ad94a
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claude
master
2026-09-03 16:31:27 +02:00
1m57s
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