Files
cobblemon-survival-pack/pack/config/coldsweat/main.toml
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claudeandClaude Opus 5.5 4083791944 Phase 9: reproducible builds, balance from the server, spark check, play feedback
Build: every tool pinned (JDK, packwiz, Gradle plugins, Python packages), exports
normalised, tools/check_reproducible.py proves two clean builds are byte-identical.

Server-side balance: a server can load config/cobblesurvival/datapack.zip in place of
the jar's data, /reload applies it, tools/server_update.py packages it and refuses
when a client change is needed. JEI drop pages are sent by the server. Code-held
balance numbers moved to tuning/server.json.

Performance: spark in the pack (server only), tools/perf_test.py with fake players
whose chunks really are active, docs/performance.md.

Adrian's feedback: default keys R, U, J, §; drop pages link to Cobblemon Info and show
real chances; bosses only hurt in battles; battle XP halved; channels between the
islands low level; temperature ×3 with insulation doubled; hazards start at once; no
item dots on the map; a wild attack starts a battle; the starter only faints; quest
book on join with a basics page and an HMs page; regional forms obtainable.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-09 16:26:30 +01:00

115 lines
8.4 KiB
TOML

# Cobblemon Survival Pack (Phase 3): the coldest comfortable temperature is 0.25 instead of 0.4, so the
# lowlands' nights stay livable without gear; Frostpeak (about -0.4) still freezes. docs/balance.md.
[Builtin]
#─────────────────────────────────────────────────────────────────────────
# This setting doesn't do anything. Change the difficulty using the in-game menu
Difficulty = "normal"
#─────────────────────────────────────────────────────────────────────────
# The current version of Cold Sweat. This is used by the auto-updater
Version = "2.4.4"
#─────────────────────────────────────────────────────────────────────────
# Allows Cold Sweat's configs to be automatically updated with new additions & formatting changes
"Auto Update" = true
[Difficulty]
#─────────────────────────────────────────────────────────────────────────
# Defines the minimum habitable temperature
# Default: 0.4
# Range: -Infinity ~ Infinity
"Minimum Habitable Temperature" = 0.25
#─────────────────────────────────────────────────────────────────────────
# Defines the maximum habitable temperature
# Default: 1.511111111111111
# Range: -Infinity ~ Infinity
"Maximum Habitable Temperature" = 1.511111111111111
#─────────────────────────────────────────────────────────────────────────
# Rate at which the player's body temperature changes (default: 1.0 (100%))
# Default: 1.0
# Range: 0.0 ~ Infinity
"Rate Multiplier" = 3.0
#─────────────────────────────────────────────────────────────────────────
# Damage dealt to the player when they are too hot or too cold
# Default: 2.0
# Range: 0.0 ~ Infinity
"Temperature Damage" = 2.0
#─────────────────────────────────────────────────────────────────────────
# The time between damage (in ticks) when the player is too hot or too cold
# Default: 40
# Range: > 1
"Temperature Hurt Interval" = 40
#─────────────────────────────────────────────────────────────────────────
# Nullifies temperature damage and effects when the difficulty is set to peaceful
"Disable in Peaceful" = true
["Temperature Effects".Hot]
#─────────────────────────────────────────────────────────────────────────
# Defines the distance at which the player's vision is obscured by heatstroke fog
# Set to a value above 64 to disable the effect
# Default: 6.0
# Range: 0.0 ~ Infinity
"Heatstroke Fog" = 6.0
["Temperature Effects".Cold]
#─────────────────────────────────────────────────────────────────────────
# Up to a certain portion of the player's hearts will freeze over when they are too cold, preventing regeneration
# Represented as a percentage in decimal form
# Default: 0.5
# Range: 0.0 ~ 1.0
"Max Frozen Health Percentage" = 0.5
#─────────────────────────────────────────────────────────────────────────
# The player's attack knockback will be reduced by this amount when they are too cold
# Represented as a percentage in decimal form
# Default: 0.5
# Range: 0.0 ~ 1.0
"Freezing Knockback Reduction" = 0.5
#─────────────────────────────────────────────────────────────────────────
# The player's movement speed will be reduced by this amount when they are too cold
# Represented as a percentage in decimal form
# Default: 0.5
# Range: 0.0 ~ 1.0
"Freezing Sluggishness" = 0.5
#─────────────────────────────────────────────────────────────────────────
# The player's mining speed will be reduced by this amount when they are too cold
# Represented as a percentage in decimal form
# Default: 0.5
# Range: 0.0 ~ 1.0
"Freezing Mining Impairment" = 0.5
["Temperature Effects".Acclimation]
#─────────────────────────────────────────────────────────────────────────
# The speed at which the player acclimates to hot or cold environments
# Represented as MC units per minute, so a value of 0.1 = 2.5C or 4.5F per minute
# Default: 0.0077
# Range: 0.0 ~ Infinity
"Acclimation Speed" = 0.0077
#─────────────────────────────────────────────────────────────────────────
# The offset to the player's minimum habitable temperature when they acclimate to cold (first value) or hot (second value) environments
"Min Acclimation Range" = [-0.46, 0.23]
#─────────────────────────────────────────────────────────────────────────
# The offset to the player's maximum habitable temperature when they acclimate to cold (first value) or hot (second value) environments
"Max Acclimation Range" = [-0.23, 0.46]
["Grace Period"]
#─────────────────────────────────────────────────────────────────────────
# The amount of time (in ticks) after the player spawns during which they are immune to temperature effects
# Default: 6000
# Range: > 0
"Grace Period Length" = 6000
#─────────────────────────────────────────────────────────────────────────
# Enables the grace period
"Grace Period Enabled" = true
[Misc]
#─────────────────────────────────────────────────────────────────────────//v
# Add TempModifier IDs to this list to disable them
# Allows for more granular control of Cold Sweat's features
# Run "/temp debug @s <trait>" to see IDs of all modifiers affecting the player
# See the Cold Sweat documentation for a list of default TempModifiers
"Disabled Temperature Modifiers" = []
#─────────────────────────────────────────────────────────────────────────
# Changes the update rate for temperature modifiers on entities
# Temperature modifiers control most of Cold Sweat's behavior, so lowering this value will improve performance at the cost of responsiveness
# Default: 1.0
# Range: 0.1 ~ 1.0
"Modifier Tick Rate" = 1.0