Files
cobblemon-survival-pack/pack/defaultconfigs/cobblehardcoremon/server.toml
T
claudeandClaude Opus 5.5 d29e177f9d Phase 9: safe start island, better quest book, every useful item obtainable
- Button Isle is peaceful: wild Pokémon only fight a player who hit them first
  (tuning/server.json peaceful_zones); its apricorns and coal make Poké Balls
  (4 apricorns + coal or charcoal), and the world report checks it has enough.
- Quest book: no boilerplate; each zone page says what is particular to it, and
  every zone that needs gear or a field move to be safe has its own quest. New
  page on the bigger mods (Cold Sweat, Fight or Flight, Cobblebase, breeding,
  veins, shared loot, maps and info).
- The Mire's poison stops 10 blocks below the surface.
- Player battles never cost a Pokémon (CobbleHardcoreMon config, mixins, and the
  companion mod's own permadeath).
- tools/item_audit.py: every item with a use has a source on the island; new
  sources for the gaps it found (species additions, three recipes).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-10 15:04:09 +01:00

18 lines
914 B
TOML

# Copied into every new world's serverconfig/. Only the values the pack changes are listed;
# CobbleHardcoreMon fills in the rest with its defaults.
[server]
# Phase 2: the permadeath safety net is the pack's Revival Charm (kubejs/startup_scripts/revival_charm.js),
# not the Totem of Undying. The companion mod uses the item tag #cobblesurvival:revival_charms; keep both in step.
totemItemId = "cobblesurvival:revival_charm"
# Health Link stays off (roadmap Phase 2).
globalHealthLinkEnabled = false
# A battle between players never costs a Pokémon (Adrian, 2026-11-10); the companion mod holds to this in older worlds too.
[server.battles]
trackPlayerBattles = false
# Same wording as the companion mod, which settles faints outside battles.
[server.messages]
totemConsumed = "{pokemon}'s Revival Charm saved it and crumbled to dust."
pokemonRemoved = "{pokemon} fainted and is gone for good."